Je Fawk's Forum Posts

  • I shall take advantage of that and answer you here

  • (Not working anymore, was worth a shot though, nice trick for as long as it lasted.)

    My bad, it works. I had a wait inside the button click for an animation and removing that allowed it to work since the user invoked the navigate and it happened in the same function.

    function g(){
      setTimeout(o, 1);
    }
    function o(){
      window.open('page.php');
    }
    $('button').addEvent('click', g);[/code:7t6s1819]
    
    This will trigger the popul blocked due to the timeout.
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  • Working on the dialogue flow since there's a lot of crap to link together.

    If certain quest have been finished the NPCs react differently.

    Mikal i love the flaming bunny can his fur get scorched too?

  • Thanks for this!

  • This is really cool, thanks a lot for sharing.

  • [quote:3qgzqf3o]The good news is... I've actually got enough of a working prototype of the C3 runtime to benchmark this already, and the C3 runtime does not have any performance impact when you add a family. So this is a nice confirmation that the new engine is indeed going in the right direction with its architecture, and should fix this problem throughout the engine. This could mean quite a big performance boost for large projects!

    After reading so much drama news my heart skipped on this last part! Awesome, looking forward to the new engine (though until then I'll remove my families )

    tunepunk great work finding all these things, I especially love the conclusion summary part.

  • I tested it and indeed there's a difference.

    Without families the min CPU usage is 0.4% and the max is 1.6%. With even 1 family the min is 3.6, the max is 4.9%.

    It's 3 times more at the maximum CPU usage!

  • A great plugin that I've started using to solve stutter problems. it really helps a lot when the image memory usage at the start of the layout is 270 and with the Preload it gets to 400, how much it's required for smooth gameplay.

    Obviously, this can be circumvented by creating dummy sprites around the layout to keep the images in the memory but seriously, headache pills for the workaround cost more than this plugin.

  • Thanks for sharing. I do agree that more plugins leads to a bigger community, which again leads to more plugins and everybody wins!

  • This is cool, port to C3 pls? Put on store for 1$, get rich.

  • I had this problem as well with the positioning of an object from a container. I could reproduce the bug filed here as well.

  • Wuuh!! Awesome man!

  • Awesome thanks!

  • Is this still an ongoing project flyovergames ? Looks promising so far really, but the updates on the github...makes me sad

  • Upload sprite from URL if you know the URL will never change.