Je Fawk's Forum Posts

  • Problem Description

    Windows Phone 8 (tested only with Lumia 520) tapping with 4-6 fingers for 6-15 times very fast makes the game freeze, limiting the on touch event doesn't provide a workaround.

    Attach a Capx

    https://onedrive.live.com/redir?resid=C ... er%2c.capx

    Description of Capx

    The project has 3 elements: 2 sprites and 1 tap counter. The left sprite has a normal tap event that will fire on touch, the right sprite has a counter and can only register the on touched event twice every second; both freeze only on the phone deployment, not on the emulator (probably cause you cannot test this here) nor in the browser while testing.

    Steps to Reproduce Bug

    • export the project and open it up the project in a Lumia 520 phone (hopefully it works with others as well)
    • using 4 to 6 fingers tap on either of the 2 sprites very fast, you will notice the counter will start to count the number of taps for each on tap event

    Observed Result

    Notice how once the counter for the right sprite has between 60 and 300 taps the game will freeze. If the right sprite was used the counter usually reaches 5 and then freezes. It all depends on how fast you tap and with how many fingers.

    Expected Result

    I expect for the app to remain responsive at all times no matter how many fingers are used to tap.

    Affected Browsers

    • Chrome: NO
    • FireFox: NO
    • Internet Explorer: NO

    Operating System and Service Pack

    Windows 8.1 64bit, tested with WP8.1 Lumia 520 latest update - Lumia Black

    Construct 2 Version ID

    r 173 (64-bit)

    was also happening the release before that

  • Thank you, good idea

    I will report it as a bug.

    Thanks again!

  • Greetings

    I currently have the following problem: if I export my project to Windows Store and I put it on my phone, if I frenetically tap an object that has related events associated with the tap the game will freezes for more than 2 seconds, after which it will resume.

    How can I add some sort of a counter to provide a workaround for this bug?

    Thank you

  • It worked out great, thank you very much. Also that side effect you wrote about...it's great .

  • I have a small game with a level where you need to tap a sprite as fast as possible under 10 seconds. The basic way allows for multi touch which can give up to 5 taps at the same time. The fast tapping also causes tapping to stop working after about 40 taps...I don't know why.

    What I would like to make would be to limit the tap recording to 1 tap every 0.1 seconds.

    I cannot make it under the event of Every 0.1 seconds because uhm.....

    Would there be a way to actually do this?

    Thank you for your time.

  • I will try this when I get home, thank you very much.

    One thing I am unsure of though, as I saw the basic tutorial with the guy shooting aliens, the author made so that every alien has 5 hp via instance variables. So if I were to choose 0,1 and 2, wouldn't all 3 text instances have only 1 instance variable value at the end? 2 to be more precise?

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  • Greetings

    I have a text object with 3 instances, UID 0,1 and 2. I would like when I tap the screen to see the text with UID 0, if I tap again I would like to see text with UID 1 as well as keeping 0 visible, and last with UID 2 for another tap, so in the end after 3 taps all instances would be visible.

    I used the following but it didn't work

    Would appreciate help, thanks!