yikes a post in this old thread :D
The server has been down for a few months. There just wasn't enough active players at any one time.
However in the mean time I re-launched the server. But keep in mind a few things.
* There is very very little in the way latency handling.
* Internet connections that have a high rate of drops will see lot's of chunking. I never programmed in anyway to offset this chunking. As an example of this situation.
My friend who lives in the same city as me tested the game out. However he saw me constantly making small jumps. Where as a test player in Poland was playing smoothly. So if you see jumping players. test your Ip connection and see what the percentage drop rate is. My own is about 5% :
* No one will probably be on. So i suggest just running two copies of the game and see how it runs on both browsers.
* A game not in the browser will pause :( and build up a very large message list. Again there was no programming to cope for the change.
With other options coming up I've held my hand on working on the plugin. Also BubbleServer was put on hold due to the busy schedule of the server programmer :(