Hello folks,
Okay, so we've ported an Android title over to the OUYA and it's running lovely and smooth now (thanks to CocoonJS's recent controller and WEBGL additions).
We've hit a road block though and can't seem to find any information anywhere on it.
How do we invoke and then recall the OUYA's "Purchase this game" dialogues?
Obviously unlike normal android which goes through the GooglePlay store and is dead easy to setup pricing/sales OUYA is a "All games are free" platform so we'd need to invoke their specific dialogues for purchasing... which we've no idea how to do lol.
I'll also point out that we have no JavaScript/java programmers, we're all C++ based and have essentially no understanding of compiling for mobile outside of "Stick it in CocoonJS, wahey that works" and as such have no idea how to integrate OUYA's provided SDK with C2...
Cheers, Matt