Feature request- pseudo 3D behavior

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A well commented Pseudo 3D Racing game template to learn from or use as a base for your own game!
  • Im not asking for actuall 3D but...

    would it be possible to create a behavior that would sort of behave like this?

    scirra.com/tutorials/534/pseudo-3d-games/page-1

    2D games used to have plenty of successful games made in pseudo 3d and it would be especially useful for racing games, shooters, planes or even adventure type of games.

    <img src="http://4.bp.blogspot.com/_Y5mjq4dxax0/S7ApzzuS5wI/AAAAAAAAAK8/MljZegP-RVI/s1600/Louis.PNG" border="0" />

    <img src="http://videogamecritic.com/images/gen/john_madden_football.gif" border="0" />

    <img src="http://www.ohgizmo.com/wp-content/uploads/2008/08/pilotwings_2.jpg" border="0" />

    Personally I could imagine the behavior make some sprites behave like flat floor and the rest as standing objects in perspective like view, included with option if the sprite rotates towards the players view.

    We have a platform behavior for platform games so why not a pseudo 3D behavior for 3D like games?

    We already got quite a number of behaviors that would work wonderfully with this :)

  • There is plugin already created for this. Do a forum search for Mode7.

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  • that's a exelent plugin, thankyou for the info! Just too bad there are no examples for this to create scaling sprite objects... ill have to try search more

  • I can't remember the users name. Dreamer? something.

    Did a simple psuedo 3D game world where he moved objects around the player and even scaled them. With the mode7 plugin and whatever math he calculated. you could probably pull off a reasonable SNES mode7 3d.

    the only downfall to all of this is that we still don't really have good Sprite skewing. R0j0 has his Paster that will draw quad and do a skew, but it's an entire canvas. So you need to build all rendering onto Paster. Which might have a few pitfalls or hurdles to come over.

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