jayderyu's Forum Posts

    megatronx

    This comes and goes in waves. Though I notice the waves are getting larger each time :\.. I think personally I'll be around a lot less for the next month. As you say. You can't help some one who doesn't want to be helped.

  • You need to build an SOL object list.

    This can be done in many ways. I suggest checking the manual and tutorial for Object Selecting.

  • It's better that Occulus Rift is the hands of another company. The outcry mostly comes from a change of focus. Rather than gamers keeping the Rift to themselves, it's now going to be a product for the masses.

    I personally still think the product as is. Is not worth that much. It's too niche. It's cool and I will get one, but I just don't seeing the product being a big deal. Convenience is King and the Rift is not convenient.

  • c2var date = browser.execjs("var d; d = new time(); d;")

    You can make a browser javascript call. Or you an use a plugin.

  • Yes. I think your missing the prior posts Lucid has mentioned that Ashley needs to update C2 for the plugin to fully work.

    Like the other thread. YOu will need to either use a an unoffical plugin. Which you can find in the plugins section of the forum.

    Or you can learn some js and use the Browser.jsexec capabilities. C2 has no realtime clock functionality as of yet.

  • I stand corrected , Adobe bought PhoneGap. Then who did Intel buyout?

  • apx 2000 events. But I can cut about half of that and keep the current content the same. I've gotten a lot better since the development started and I found many ways to re-use code.

  • I work on about 3 projects at a time.

    My main large project which is on and off

    Any kind of contract work

    And my mini games.

    As a watch out don't confuse lots of events for a large game. My current larger game is hitting close to 2000. However upon reviewing my work months later after having worked on another project. I can probably halve the 2000, double performance and make the code more re-usable elsewhere. In fact I'm working on getting funding to just spend some time re-factor the code. Would reducing my events from 2000 to 1000 suddenly cut half the content from my game?

    Historically in the early days of programming. Programmers used to judge them selves base on the KLOC. Thousands Of Lines of Code. Programmers would boast a higher KLOC. It was until later when programmers became better and found that what one person could do in 1 KLOCK another could do in 100 lines with better performance.

    However having said that. I really really want to see this strategy political tactical rpg. The idea sounds great. Nimos100 you have any screen shots. You game does sound tasty

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  • Prototypes usually take me .05 to 2 hours. That amount of types get's the basic gameplay running with simple blocks or even animations that are grabbed from the net. I can also usually get the full functionality of game up in less than a week. But as for polish as roberto says, can take a LONG time.

    There are however a few exceptions to prototyping.

  • As far as I can tell. You can't.

    https://developer.amazon.com/appsandser ... gamecircle

    Maybe you saw something I missed. But it clearly shows Unity, C++, Cocos. C2 uses JavaScript. If there is no JS api there is no integration without coding a binding yourself.

  • In any programming language check out Tutorials and Expressions. Expressions will teach you the core functionality.

  • Let me clarify.

    Phone Gap

    CocoonJS

    Cordova

    Are all different technologies. While a lot of people think that PhoneGap and Cordova are the same tech they are not. Cordova is a Apache Foundation project that uses bindings to access device hardware.

    PhoneGap was started by another team that used Cordova and made easy packaging. but PhoneGap is not Cordova. Then I believe Intel bought PhoneGap.

    CocoonJS is it's own base browser components. Originally to offer game features and hardware access. However CJS did this on it's own. CJS now also uses Cordova, but there is no information of PhoneGap+CJS.

    Phone Gap and CJS are there own wrappers that both use Cordova. They are not compatible.

  • Hello everyone. I am having reports from a gamer that my touch game Input isn't working on the KindleFire and KindleFireHD.

    Has anyone had this trouble?

    Does anyone have a KindleFire/HD to test with.

  • Nope. Your asking for C2 to export to C#/VB. Where as C2 is expressly written for JS. Also I suggested since C2 used JS why no Unity. Nope. There is a lot more too it. Even if C2 could translate the JS code to C# there is an entirely different library layer. Which would result with every plugin being re-written.

    However I'm sure C2 will have XBox One support some time in the near-ish future. Especially with Universal apps.