jayderyu's Forum Posts

  • FYI. I didn't say Sticky Stick was made with C2. I mentioned Sticky Sticky was an HTML5 game. As an HTML5 game he is limited to the exact same eco system of tools as C2 is. ie same position. So if some one can get the IAP to work in HTML5 then the IAP can work with C2. I think I also mentioned the Plugin in question was based on Cordova and at the time only PhoneGap was supporting Cordova. however CJS is now also supporting Cordova too.

    I'm interested in what they are offering for the pipeline. Howevey maybe the meaning was 22mb?

    If that's true maybe Boxer8/Ouya are providing a Crosswalk Solution? I'm not talking about XDK which is manhandling the situation, but Crosswalk. For those with a Linux machine you can build Crosswalk games without the XDK. All you need to do is dump in the HTML5 into a folder then start the build process. And boom APK. However for Windows, the build chain seems to be broken because it's relying on Python/Bash calls that are being funky,

    Hey a C2 forum on Ouya. While still waiting for Character Maps for Spriter I kinda fell away on working on my Ouya game. I'm kicking back up now, but I didn't even know about the C2 Ouya forum. Good hunting

  • FYI. I didn't say Sticky Stick was made with C2. I mentioned Sticky Sticky was an HTML5 game. As an HTML5 game he is limited to the exact same eco system of tools as C2 is. ie same position. So if some one can get the IAP to work in HTML5 then the IAP can work with C2. I think I also mentioned the Plugin in question was based on Cordova and at the time only PhoneGap was supporting Cordova. however CJS is now also supporting Cordova too.

    I'm interested in what they are offering for the pipeline. Howevey maybe the meaning was 22mb?

    If that's true maybe Boxer8/Ouya are providing a Crosswalk Solution? I'm not talking about XDK which is manhandling the situation, but Crosswalk. For those with a Linux machine you can build Crosswalk games without the XDK. All you need to do is dump in the HTML5 into a folder then start the build process. And boom APK. However for Windows, the build chain seems to be broken because it's relying on Python/Bash calls that are being funky,

    Hey a C2 forum on Ouya. While still waiting for Character Maps for Spriter I kinda fell away on working on my Ouya game. I'm kicking back up now, but I didn't even know about the C2 Ouya forum. Good hunting

  • "Is there any way that Scirra can develop some quality solutions that will work as they shud... leaderboards, in app purchases etc?"

    There is no specification for Google Leader boards. Also you can use Browser.execjs to use JS api's without writing your own plugin. I have a FGL pure CAPX implementation of their SDK. Including FGL leaderboard. If you have AJAX support you have access to the creation of leaderboards.

    I have said it before. But sometimes it's time to pull up the sleeves are create it. R0j0, Rex, Luna, Kyratic and many others write Plugins to access JS functionality. That's the point of the SDK. If it's missing and some one needs access to it, then they have options. Scirra doesn't need to create everything for the users. there are other that cover those.

    Also Scirra provides an Arcade score for their own score system.

    Scirra also provides the IAP for a handful of stores and I'm pretty sure there other non Scirra plugins that support other stores.

    As a piece of information. In store purchases for say Unity don't have Unity support for IAP. All Unity developers who are doing IAP have to use 3rd party apps that they pay for or create there own. Only Unity5(not out yet) will support IAP. So really C2/Scirra are providing a massive load of features already in comparison t other big name tool sets.

  • That's a good point. NodeWebkit supports file access. I'm not sure NodeWebkit plugin would work with XDK system. So there is a plugin that already support File Access, just may or may not work. Maybe try it out?

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  • Crosswalk should offer full AJAX support and so will have online leaderboards. Also Crosswalk is running only a little behind the google chrome updates. So you have a full browser. So most if not all features are being supported. You just have accept apx a loss of what 10-20fps?. So design around that. And in a few more months that will probably be fine.

    CocoonjS also supports as of 1.3 full AJAX support. So you still have online leader boards.

  • -XY will spawn outside.

    You should be able to use the layoutWidth/Height for the right and bottom.

  • Well. I'm going to offer good luck to your project and have fun in development

  • For image quality. It's better to scale down than up. You can't really improve quality from increasing the size, but decreasing the size can maintain quality.

  • I don't believe XDK is using Chrome 33 yet. Not sure when it's coming. I just use the browser to test.

  • No. You cannot currently save CAPX/CAPROJ projects as a plugin. Plugins are created using JS.

    However there is a voice that has been demanding modularity. This will require a somewhat re-design of parts of C2. As I understand it's not in the immediate future, but some day.

  • It's already asked. The current Crosswalk doesn't have WebRTC. It shuold be out in the next one or two CrossWalk Chrome updates.

    In the mean time. Test with Android Chrome or FireFox.

  • Create an offscreen buffer of all sprites. Your stutter is probably coming loading an image.

    As for collision. I would suggest auditing all your collisions checks. Minimize and efficient the checks. Then test them one by one to find which specific one that happens. Then check each action in the collision events to find out what's causing the stutter.

    It's possible you also might just be hitting memory limits so even offscreen sprites might not help

  • .........

    Multiplayer Plugin is global. Just send message.

    however Multiplayer is a large hurdle that before anyone should be using. Should first understand how C2 works. I really suggest making some simple games and getting a foundation understanging of how C2 works. Including knowing what a layout is.

  • I don't understand the need of changing an image point in real time. Could you provide an example?