Jase00's Forum Posts

  • I remember reporting this before quite a while ago heh, but yes, same happens to me aswell. I wish I could give more information but to me it just seems unpredictable, sometimes it closes and sometimes it requires task manager to close. t.t

  • You're a saint <img src="smileys/smiley16.gif" border="0" align="middle" />

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  • Isn't a capx just a text file?

  • Link to .capx file (required!):

    I feel this doesn't require a capx file. I understand that they are needed for bugs, but this literally requires making a textbox and that's it.

    Steps to reproduce:

    1. Have a textbox object.

    2. Create any condition and create an action for the textbox.

    3. Clicking "Set Focused" doesn't give the option to set if it's unfocused or focused.

    Observed result:

    No option for setting the textbox focus.

    Expected result:

    An option to choose between focused and unfocused.

    Construct 2 version:

    R[116]

    I really don't know if this was meant to be, but I require it to unfocus and trying to workaround by disabling to temporarily unfocus but then the player can't regain control of the game unless they click onto the game.

    Again, sorry for no capx.

    Thanks for reading!

  • This feature would be VERY useful. Very difficult working with just "Move to top" and "Move to bottom". Is there a 3rd party plugin available to do this for now?

  • Well, I learned something new today :D

  • Construct 2 itself has been pretty unstable with me. I can't pinpoint crashes but it's been getting worse the bigger my project gets. I've had it crash on me at least 20 times this week. It's training me to save every moment I do something, and if anything, I've noticed it seems to crash shortly after saving, like I would save then go into an event sheet, copy and paste an event, then it would crash (Construct 2 has stopped working crash), load it back up, copy and paste the same event, and it works... I wish I could pinpoint what's going on with mine. It can crash when clicking an instance variable on the sidebar (it will just freeze for a second then crash), copy and pasting events, undoing events with ctrl+z, It's so random. I wonder if it's just my computer, although my computer runs fine absolutely everywhere else. Sorry that this doesn't relate to what you were saying OP ^.^

  • I think it's something to do with preventing lag. Each bullet would lag when you fire if it wasn't already loaded into the RAM I think.

    Just make a layout that doesn't ever get accessed and throw all your sprites and stuff into it, then the normal layouts will not need stuff in the design view.

  • Yeah if you zoom in very closely and move the collision polygon, it can be placed midway through the pixels. I second this suggestion.

  • No problem man! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • It may be because you have the option "Fullscreen in browser" set to "Off". I get the same effect as you if I do that.

  • Oh right. I thought C2 would first be detecting all cakes, then adding the negated animation command would lower the choices to just the white cakes, then it picks a single random one out of the white cakes, but fair enough if you've tried it <img src="smileys/smiley41.gif" border="0" align="middle" />

  • Yeah what blackhornet said. Maybe if you add below the condition "Repeat level times" the condition "(Negated) Is animation whitecake playing?" then thou shalt haveth awesome cake logic

  • It's because of dt I think. NOT using dt will make the jump arcs perfect regardless of framerate. Only problem is, the higher the framerate, the faster it goes (Kinda like upping the Timescale) and the lower the framerate, the slower it goes.

  • I can confirm, but with another plugin. This happens to me with the third party plugin "File Reader". Simply place one on the layout and preview and the button shakes. It's probably happening universally to text-related stuff perhaps.

    EDIT: It seems to only happen when it scales or if I zoom in with ctrl+mousewheel. When the application is at it's normal zoom level and not scaled, it does not vibrate.