Jase00's Forum Posts

  • I can confirm this, never got round to making a report, but yes, its a pain to enter negative values

  • > Keeping it short and simple because C2 is already quite cool (and I am sure that there must be a lot of these kind of lists around in the forums):

    > -Reverse animation flow action

    > -Sprite frame optimization (if two or more frames of the sprite are the same they don't get included twice)

    > -Tiled Backgroundshat do you mean by reverse animation flow? I found that if I put a minus number in the speed it plays it backwards.

    I never knew this. Thanks!

  • -Sprite frame optimization (if two or more frames of the sprite are the same they don't get included twice)

    +1 for this too!

  • Nice, I'm an ex-MMF2 user too!

    I used clickteam software for ages, all the way back to KnP and TGF, but when I wanted features along the lines of "Zoom in/out", I found that MMF2 lacks the ability to zoom out (and zooming in resulted in pixelly ugliness with no way to blend pixels linearly). Now don't get me wrong, MMF2 is awesome software, I don't hate it, I've grown up with it and learnt all the logic I know now about gaming with it, but I just needed more efficiency, more rapid development, and more standard game-based features (e.g zooming), and C2 gives me that.

    The recently added "Replace Object" is a GOD at saving time. I almost needed to sift through loads of events and change an object in each one and edit some actions to refer to the new object, which would have taken hours; but nope, Replace Object. Saved me Hours... Anyway, I find efficiency and rapid development important, otherwise I would just take up C++ lol

    I also hated how you would have to copypasta all events to each frame in MMF2, meaning I never completed a game since I would have to fly through all the frames editing something when I notice a bug or just want to add stuff. Sure, there was a global event editor for a project, but iirc it had problems with families, and therefor I couldn't use it.

    There are a handful of features I wish are in C2 but my wants are for non-mobile related stuff, like having save/open dialogs and disk access.

    I do find that some things aren't clear with C2 such as creating online multiplayer stuff, I'm going to look into that soon but from what I've read in the past, it's not easy to setup (Though I have experience in networking so hopefully it's just not 'easy' if you're inexperienced with networking).

    Updates in C2 are awesome! For a small team, they sure do hand out updates frequently and always suprise us with some unexpected crazy awesome feature.

    tl;dr C2 is awesome

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  • I totally get what you mean, I hate it when I loose a chunk of work because of a random crash, however I wouldn't like my capx getting overwritten just incase I messed up and wanted to undo. Buut...

    I think some sort of realtime capx is stored whilst you use C2, and when C2 crashes, it could detect that it had crashed and when the next time C2 is opened, it would report that it detected the crash and if you would like to recover the projects that were opened. That way, crashes don't cause harm :D

  • +1

    I end up accidentally moving the hotspot out of place when changing frames when handling the image point

  • Yes Ashley! <img src="smileys/smiley16.gif" border="0" align="middle" />

  • I've seen this mentioned before as a suggestion, and I can agree, it is nicer to be able to just flick through effects rather than having to select an effect and click "Ok". Not a majorly big problem, not even a problem at all actually, just convenience I guess :P

  • Loads of these water examples remind me of Gishs' physics in Gish for some reason lol

  • I agree with this suggestion, and would also like to mention that it would be nice to have multi-select in the animation editor too, to make it easier to delete, move into folders, ect (and maybe cut/copy/paste aswell)

    <img src="smileys/smiley32.gif" border="0" align="middle" />

  • +1

  • In the event-sheet editor, right click and choose "Add Local Variable" :P

  • I gotta say, the platformer behaviour handles slopes VERY well in Construct 2.

  • Awh man this is awesome! So much fun shooting down Facebook with this!

  • The latest C2 update, r120, now has awesome Z-Ordering features!

    Thank you x1,000,000 Ashley!