Jase00's Forum Posts

  • Lolwut

    dl.dropbox.com/u/7765312/constructglitch.png

    This is directly at the top left of my desktop. Seems to happen when I minimize construct and run a fullscreen game or software that changes my computers resolution but I'm not sure just yet... I'll figure out how to reproduce it...I'LL MAKE IT MY LIFES MISSION TO REPRODUCE IT. *gets m16*

    Worst part is that when alt+f4ing at this stage, it asks if I would like to save, which I say yes, then it saves, then remains there.... then I try alt+f4ing some more then it gives me a windows crash dialog.

    EDIT: Yeah...Construct 2 goes funky after having a fullscreen game up... not a deadly bug but it's kinda annoying. <img src="smileys/smiley18.gif" border="0" align="middle" />

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  • This happens with me too.

  • I was wondering if I'm missing any useful features that may be present in designing layouts? I have lots of tiles that need to accurately be positioned correctly to form a nice looking level, so I used the Grid snapping tool. Problem was, there's not some sort of offset, so the grid always pings tiles into place according to the size you specified and nothing more, no shifting the alignment unless you highlight everything and move it manually.

    Another question, sometimes sprites position themselves in a decimal value (instead of X position of sprite being 500, it sometimes is something like 500.393) Is there some sort of key you can hold to prevent this or anything? It is very tedious to have to click individual sprites that have this and then remove the decimal numbers, especially when there are many tiles <img src="smileys/smiley18.gif" border="0" align="middle" />

    And finally, much like Construct Classic, is there a way to automatically duplicate lots of sprites in rows and columns? That was a sure way to save immense time when designing layouts :3

    IF it is not recommended to use the layout as a place to create levels, then I would love to know what the most best alternative is to making them and loading them in. (Probably something to do with arrays, I don't know <img src="smileys/smiley17.gif" border="0" align="middle" /> )

    Thanks!

  • kenli

    The manual is already in Construct 2's folder, it's just not opening up like it should when it is clicked.

  • Same thing happens to me. I get linked to 'file:///C:/Program' too

  • I was using middle click to scroll around my layout then i accidently moved my cursor too far to the right onto something, and middle clicked, and then this crash appeared. I'll try and recreate it.

    EDIT: I found out what it was. If you click on the "Layers" or "Projects" tab on the right panels (they're on the right by default) then it will crash, and also it will separate the projects and layers tabs from eachother when you next open Construct 2.

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Generic MFC assert - no message available

    Condition: ::IsWindow(m_hWnd)

    File: C:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\atlmfc\include\afxcmn.inl

    Line: 340

    Function: class CEdit *__cdecl CTreeCtrl::GetEditControl(void) const

    Build: release 106 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Hmm, I did try making a physics platformer using Construct Classic a very long time ago, but the main problem I ran into was traveling down slopes. How would I keep the player firmly on a slope as it travels down it as a physics object? The platform behaviour in Construct 2 handles slopes perfectly :P

  • Hello :)

    So, there's a platform movement, walks along solid floor and up slopes and whatnot, and I decide I want to add physics. I give the physics behaviour to the player and the floor, and I make some box sprites to test collision. Now, the player vibrates when he's landed, and the box sprites behave nicely, and the pushing collision isn't so bad when the player touches the boxes, but then I wonder,

    How would I perfect the collision with the box+player?

    How would I prevent the player from vibrating up and down on the ground?

    How would I allow the player to be able to stand on the box? (Setting a Solid behaviour stops the player from being able to push the boxes)

    Thanks very much <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Sorry to bump this but, I was going to ask the same thing and I'm unable to find this predefined way. Care to share? :)

    Also, does it have collision so it bends around other physics objects?

  • ------------------------------------------

    Hi Jase,

    We're making GPU accelerated rendering a priority in our 1.7 branch, no ETA yet.

    Best,

    Adam

    ------------------------------------------

    ...I wish I got best regards and not just "best" lol

  • Thanks for all the information everyone :)

  • Hello!

    Maybe I'm just stupid, but, after running a simple game in Firefox, Chrome, and then exporting as ".EXE" (Which, if I'm not mistaken, is basically a skinned down version of Chrome).

    The FPS I SHOULD be getting is 75fps

    Firefox fluctuates between 50-60fps (oh well)

    Chrome maintains a perfect 75fps

    .EXE gives 40-50fps?

    I know that .EXE is experimental, I lurk around and try to find the answers on my own, but I'm so curious, why would a pure .EXE export powered by chrome be slower than the actual Chrome browser?

    Again, maybe I'm just being stupid... <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Hello!

    I have made a largish tile-based map, and wish to expand it to the left slightly. I made the layout bigger and selected all the tiles and moved them, which when letting go of the mouseclick, causes the tiles to end up misaligning, which is a problem because with the tileset I use, causes white gaps and looks bad D:

    Any reason why this happens? Is it a known problem? The grid option is off just incase that's important.

  • Wouldn't placing a layout at the top of the project that instantly loads another layout that you pick be a good idea?

  • You can use angled box for tiled background? Didn't know that, will be useful!

    The collision for the circular sprite is perpixle, so the bottoms are rounded off :P I'm not quite sure why it's jaggedy whilst moving along a slope, I thought at first it was the sprite moves and doesn't stick to the ground and is actually floating and falling a bit, but I realised that isn't the case since you can go at immense speeds and it remains stuck to the ground.

    Not sure what to do about this :(