Jase00's Forum Posts

  • Is there any other info you might be able to provide? Maybe l if you run your project with Debugging, do you get different CPU rates in your event sheets with the different versions of Construct?

    I know it's not really down to you to test all of this, but since the latest version of C3 is a beta, I was curious if you found any other clues.

  • The Suggestion platform is still 21H2. The fact they didn't even update it to 22H1, and we are now in 22H2 should tell you something about what they think of the suggestion platform.

    This does raise alarm bells about the suggestion platform. We haven't had a 22H1 but we are now in 22H2. Half a year missed.

    I know Scirra looks at it, but should I post my suggestions now, knowing I might have to add them again if it gets updated? Who knows...

  • I do agree with posting on the forum, but I think having a wall of text with many suggestions isn't the best idea. I forget how the suggestions platform works, but I don't think I could even leave a vote on all suggestions posted here!

    I think things like "on collision exit" could be excluded, as these can be done with events already.

    2D camera seems like a huge idea for not much outcome, like merging existing things into a plugin sounds like a recipe for disaster.

    Merge same behaviour if 2 behaviours exist - It's a good QoL idea, but again worked around by naming your behaviours (e.g. If you had sprite that's in family, and has 2 tween behaviours, call one Tween_Sprtie and the other behaviour Tween_Family).

    I do agree with some things that cannot be overcome or help with huge projects, like cancelling a build, track undo redo, organisational tabs. I'll login and vote soon!

    I plan to do a forum post on some things I would love to see in the event sheet view, things that slow me down when working on a huge project which I cannot find workarounds for (maybe others might offer workarounds I never thought of when I post).

  • I've had bookmark crashes for a long time, haven't pinpointed why, but it's something to do with a bookmarked event that no longer exists, yet it exists in the bookmark bar. When you double-click the bookmark, it cannot find the event associated, and then crashes.

    I am so worried about the crash that I always clear my bookmarks often, just in case one of my bookmarks has turned rogue and might crash.

    I have often opened a project, see the bookmarks, double click some, and 1 might crash the project. Also in the middle of working on a project, I often use bookmarks to quickly get from A to B in a long event sheet, so sometimes I get a crash when I'm in the middle of working on something - it's gotta be something related to cutting or deleting a bookmarked event.

    I wonder if a quick fix could be done by Scirra with this limited info, like upon clicking a bookmark, check the event exists before trying to jump to the event. Problem is though, how will be prove its fixed after? Hmm.

    I'll definitely create a bug report if I figure out what exactly causes it.

  • > and paste the textinputs

    I'm pretty sure it's not possible to paste a textinput on drawing canvas..

    Yeah probably not, which leaves me with no other workarounds aside from using spritefonts. Or maybe switching out the TextInput for a SpriteFont when the TextInput is not focused.

    ...or just use SpriteFonts overall, probably easiest!

  • There's a use for everything!

    More often I use textinput, but I can see a potential issue arising with floating DOM elements, where my project might have a 9-patch menu with a few textinputs and buttons, then when clicking "Done" on this menu, I would like to have a popup menu asking "Are you sure you wish to save changes?", but this popup may overlap the textinput and buttons below, causing them to appear above the "are you sure" popup - sooo I could either attempt to use drawing canvas and paste the textinputs so that I can keep the correct Z order, or I make a custom textinput with SpriteFont (Which I do see as a sacrifice, as I like the ability for users to use highlighting with mouse or shift+arrows, right-clicking for extra options, CTRL+A then CTRL+X for a quick cut, etc.)

  • Perhaps construct could display information about filesize of the saved file on each save, in a non-intrusive popup (e.g. appears just below the layout and events tabs). Not a popup that must be clicked (as this would be annoying every save), but something like a floating notification that can be closed, so the user must acknowledge it at some point, but doesn't interrupt their work flow.

    Also, if the save process finishes and reads the file and detects 0MB filesize, then display popup error, since a project should never be 0MB. Wouldn't work with project folders tho, as other files could be manually added in.

    dazedangels , your corrupt backup files, what file size are they?

    I remember back in Construct 2, my C: drive was where my project was, and I had a tiny SSD in, and at one point I saved, it was successful, but little did I know, my C: drive was at 0 free space, and my project actually did not save successfully, it was 0MB in size! Save failed due to disk space, but Construct didn't hint this. Is it down to Construct to help? Not exactly,but I wish it could have just checked that the save file is not 0MB.

    I learned the hard way to backup stuff. Which reminds me, I should check my automated backups are actually working...

    It's up to you what you choose to do, but I want to point out: Bugs always get fixed once reported. It sucks that more bugs appear sometimes, and it sucks if there's a large number of bugs specifically in the animation editor, but surely you can understand as a game dev that bugs sometimes appear in very unexpected ways.

    Have you posted bug reports but Scirra haven't resolved them?

  • I think Construct Animate would greatly benefit from animated SVG, and drawing tools that would allow you to draw vector images directly onto the layout whilst in the layout view. Also tweening SVG images would be an amazing feature!

    Tween animation is great within Constuct, but it should definitely consider the type of animators that hand-draw.

    I don't have any suggestions, but I do compare Construct Animate to Flash, and I understand that many animators loved Flash since you just simply "draw, then keyboard shortcut for a new frame" repeat these 2 steps over and over, maybe drawing on a separate layer here and there. Quick and easy. Construct doesn't work like this, so it's more about adding sprites and positioning them and tweening, rather than painting a picture with some drawing tools and then adding a new frame and continuing to draw.

    Another way to think of it: Sprite's are like Symbols in Flash. Some animators didn't use Symbols, as the animator simply drew their animation using only layers and frames.

    So yeah, I would imagine some animators would feel it is too methodical to do ALL of the drawing as separate sprite objects. And too long-winded to have to import your drawings from another software. Other software would offer direct drawing capabilities. I think Krita is free and offers animation along with brilliant drawing tools, but it's only raster animation.

    I think Construct Animate has the potential to be something really powerful!

  • Out of interest, is there a video or test file for Phasers performance similar to alextro 's test?

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  • It might be the "create object on layer 0" that is the problem.

    Do you have multiple layers in your project?

    Layer 0 would be the furthest layer usually for backgrounds and such. If layer 0 has any scrolling settings changed, then this would explain why your bullet moves at different speeds depending on how far the screen scrolls.

    Either create the bullet on a different layer (instead of layer 0, you could do it on player.layernumber) or you might need to click on layer 0 on the layers window, and change the scrolling settings back to 100% x 100%

    I'm taking a guess from the info we have so far, so I may be incorrect!

  • Hmm. Sounds like something is up with the spawning code. Could you post a link to a screenshot of your code where you spawn the bullet?

  • But the host I got for free gave me a domain that is http.

    Hey I am not as familiar with all of this, but you may be able to get a free SSL certificate (Google: let's encrypt) and apply this to your website to get https.

  • At 34, your body isn't banged up permanently (unless there's any illness/disabilities, that's more complicated). As long as you mildly keep up with fitness and healthy eating and intake adequate water, your mind will thank you for that, and you'll have an easier time coding, thinking through anxiety-inducing situations, etc. It's not a cure-all and it's not exactly easy to do if depressed or anxious or if your personality causes you to avoid healthy lifestyles, but it's surprisingly effective if you're able to form this healthy habit. I'm guilty of failing this myself, it's not easy, but keep at it, try again and again, just like we do with our unfinished projects, just keep trying your best!

    I have been using drag n drop software for around 20 years, since I was younger than a teenager (I started with Klick n Play), yet I've never released anything. I'm 27 now and I WILL complete a project and release it, nothing will stop me. No zero days, always work on something in your project for even 10 minutes. BUT also be mindful of your own mental wellbeing, don't pressure yourself and take a "zero day" if life gets overwhelming, as it often does.

  • I agree, there's a chance this bug affects only Android exports, but judging by the other dev's comment about jank on his modern macbook, it may even affect desktop exports, so it must be in everyone's interest to star this!