Is it just me or do the Construct "manuals" -take in air like a vacuum cleaner-?

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  • Every time I try to learn in the Construct "manual" I never find an example... The manual kind of says read the manual, or says do this command to get your answer. Some of us learn by images and examples guys.. Please include specific screenshots, and examples to get from A-Z The most recent was speech synthesis, I am trying to find out how to select a female voice in the web app, and the manual says run some command to view the list. If I knew how to do that I wouldn't be in the manual looking for an example.. :-D great platform, great community, and sometimes the community says "RTFM" but have otherwise been super helpful. Just some feedback for the people maintaining the "manual" please include more visual examples.

  • There's tons of examples to follow in the Examples on the Start Page, including one about Speech Synthesis. They work as great practical companions to the manual. Have you tried those?

  • There's tons of examples to follow in the Examples on the Start Page, including one about Speech Synthesis. They work as great practical companions to the manual. Have you tried those?

    I will look, but links in the manual to these examples would be great. My issue is with the actual manuals lacking.... causing me to have to search around for my answer outside of the manual. Kind of like buying some furniture, opening the manual where the only step is "1. Build it" then I have to go out to the furniture website, find their forum, and then ask the community for help. ☺

  • Every time I try to learn in the Construct "manual" I never find an example... The manual kind of says read the manual, or says do this command to get your answer. Some of us learn by images and examples guys.. Please include specific screenshots, and examples to get from A-Z The most recent was speech synthesis, I am trying to find out how to select a female voice in the web app, and the manual says run some command to view the list. If I knew how to do that I wouldn't be in the manual looking for an example.. :-D great platform, great community, and sometimes the community says "RTFM" but have otherwise been super helpful. Just some feedback for the people maintaining the "manual" please include more visual examples.

    I've read through the documentation from top to bottom, besides the last two sections, on two separate occasions. Over the course of a week, while working with construct. I still reference it often.

    I'm the same way. I definitely learn far better, by watching video, or image along with text. There are a bunch of video tutorials on this site as well. Along with tons of educational content available online.

    I found it best to follow along with video tutorials found on a few different YouTube channels. And, reading through the Documentation definitely went a long way in learning the ins and outs of Construct 3 as well.

    I find the Documentation to be a great reference point, for an overall view of Construct 3. Along with it's various capabilities, layout, objects, timeline editor, etc. But, I definitely need to jump right in and follow along with a video to learn certain things :)

    As you know there are hundreds of examples built right into Construct 3. I just checked inside the Example Viewer in Construct 3. With no filters selected, it's showing 283 results for available examples.

    I rarely view the examples, besides new ones that peak my interest, by catching my eye while reading through a Construct 3 release email/blog post for example. But, I could see it being useful to use the examples as a tool to learn. By, deconstructing the Conditions/Events in them.

    I've done this with templates I've purchased over the past year. But, haven't dug into the examples much. But, I could see myself doing so, if I was creating a game with some specific game play element that is readily available in the examples. Which, I'm sure most cases are covered one on example or another.

    There have been certain YouTubers, I've tried to follow along with tutorial series, and have been left completely lost with wasted time to boot. Because, the person recording the videos would change objects, variables, events, etc, between videos without really explaining that it had been done. So, it was a lot of lost time, pausing the video, and scrutinizing the Event Sheets at the moment the video had been recorded.

    Anyways, I've found some really good sources. And, I could recommend some YouTube Channels, if you want some good resources to learn from :)

    I've just completed all the prep work for an entire in-depth platformer tutorial series, and have already recorded the first handful of videos. I'm going to begin working on recording, and uploading all the content next week. Still sorting out the pace in which the videos will be published.

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  • The way I look at it, is there are 3 resources to find out the answer to your own questions: Examples in C3 (visual material), documentation on the website (reading material), or "How Do I" section on the forums. Obviously it's great when you get all the information you need from an example or the documentation, but it's nice to know that generally someone on the forums will be happy to help, including the staff of Scirra at times as they're often engaging with posts on the forum.

    The manual isn't a tutorial per say, it's more of a reference to get a bit more info about what things do in C3. Sometimes the manual isn't descriptive enough, perhaps that is the case with speech synthesis.

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