jamiek's Forum Posts

  • You will have to find a way to pick them separately.

    ok thanks

  • Is there a way to get the same object to move independently from each other

  • please provide a capx - or at least a better explanation of your problem.

    Sorry I'm on my mobile is tried getting rid of line of sight and path finding and now they

  • The enemy's in my project won't move all they do is flip up and down and I've been through all events and nothing is causing it. There are other sprites they are to destroy.

  • Great, show me what you have!

    can I drop you a email to my dropbox

  • Hello,

    I have been using Construct 2 for a while now and I would like to work together with other people to gain some experience. I have about an intermediate knowledge of C2 coding and would like to practice with someone else, preferably someone with experience. But I am more interested in the design/narrative side of game making, I can also do a little bit of art design. If you have an interesting non-commercial hobby project, I would like to hear about it and maybe we can work together. Or maybe you would like to see what I've been working on.

    hi I am new to c2 and I'm looking for people to colab with I've been working on a couple of projects with another guy who is making sounds and music. I've been looking for an artist to work with. my two projects may not offer much for narrative. I can send you a couple prototype builds if you are interested.

  • That's pretty much how you'd do it using the physics behavior. Set gravity to 0 and use linear damping to slow the balls down over time. One complaint I've seen is the collisions can be spongy at times. You can improve that by setting the iterations up higher in the physics settings.

    You could use the bullet behavior instead but multiple balls bouncing off each other won't be handled well.

    A third way would be to do to custom made physics. This is the very advanced approach, but can yield more precise physics. The ultimate would be to impliment 3D physics for the balls.

    how would 3d physics work in construct plugins?

  • >

    > > To turn physics into a top-down model don't you just need to turn off gravity?

    > >

    >

    > maybe?

    >

    Informative!

    Ha, jk. I put it as a question to see if anyone disagrees. I believe I have done it in a project before, for a top down soccer game actually, and it seemed to work just fine for that purpose. Just if there is zero gravity you might have it increase some attributes to help slow down objects so they don't appear as floating (linear dampening?). I'm not confident though because it was a while ago and only played around with it for a couple of hours, so could get unrealistic looking under some circumstances I didn't encounter.

    lol thanks

  • To turn physics into a top-down model don't you just need to turn off gravity?

    maybe?

  • maybe this will help you better Pool ball and cue with physics its not the best shape of it but it gives you the idea of what you are doing basically it depends on the physics settings you do for angular damping.

    thanks I'm just more interested in the physics.

  • Maybe adding the bullet behavior on the pool ball, bounce off objects, and deceleration

    thanks

  • Hopefully this is what you want, if you need extra, let me know:

    <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://dl.dropboxusercontent.com/u/589 ... ysics.capx

    thanks id like to see more <img src="{SMILIES_PATH}/icon_e_ugeek.gif" alt=":ugeek:" title="Uber Geek">

  • I have a pre-existing example that I could modify for you.

    ok thanks

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  • how can I make top down physics for games like pool or soccer.

  • >

    > > Does running the game in debug mode not give you any clues at all?

    > >

    >

    > not that I can see. there should be no problem not much is going on

    >

    I don't want to state the obvious, but there's clearly a lot going on.

    I'm new to Construct 2 but not to debugging. If you can't attach a capx, disable sections of your code and run in debug mode until you find yourself with a vastly reduced processor speed and you will find your culprit. I've a little game running and it's showing me 21 objects - 50 FPS - 12% CPU (Intel Core i3 laptop) - 37.4mb images. Occasionally it rises to 26%. I think that if you're hitting 60%-80% then you've got a lot going on. You just don't see it

    yeah you are right ultrafop fixed it