jamiek's Forum Posts

  • >

    > > I would suggest, jamiek, that you attach a .capx to your post with precise instructions of what is needed/what isn't working, so that a swift resolution can be obtained.

    > >

    > > This number of posts shouldn't really be necessary to get the answer you need, which is why a .capx is always the best option.

    > >

    >

    > I don't know how to do that

    >

    To save a .capx file, click "Save as single file" in the File menu.

    If you need a host, put it on a free Dropbox, OneDrive (formerly SkyDrive), Google Drive or any other free hosting service, but preferably one that doesn't make you wait or bombard you with adverts.

    Post the publicly accessible link in your post.

    how much rep do I need to post a link

  • nearly got 500 rep though lol

  • >

    > > Well I gave this answer, because it's a way that works..

    > >

    > > If you want a specific explanation for your specific situation, it would probably be much easier if we knew what your specific situation is..

    > >

    > > Could you provide an example?

    > >

    >

    > alI i want all enemy's to collide with each other without destroying each other because they are all chasing the player.

    >

    All I want to know is how your events/behaviours are set up so I can answer your question..

    I'm sorry of I'm annoying you, the enemy has line of sight then I set the angle to player.x player.y then ive set the bullet speed to 500. then when enemy on collision with itself ive set clear line of sight obstacles. ive got most behaviours on cause ive been testing out my game. ive tried using path finding but its useless.

  • I would suggest, jamiek, that you attach a .capx to your post with precise instructions of what is needed/what isn't working, so that a swift resolution can be obtained.

    This number of posts shouldn't really be necessary to get the answer you need, which is why a .capx is always the best option.

    I don't know how to do that

  • Are you guys just bumping up your post stats?

    NOOO! don't ban me I just bought a pl ffs lol

  • Well I gave this answer, because it's a way that works..

    If you want a specific explanation for your specific situation, it would probably be much easier if we knew what your specific situation is..

    Could you provide an example?

    alI i want all enemy's to collide with each other without destroying each other because they are all chasing the player.

  • >

    > > so something like

    > >

    > > sprite is overlapping sprite

    > > > sprite destroy

    > > > system create sprite at : x=random() y=random()

    > >

    > > would work?

    > >

    >

    > I don't want to destroy them

    >

    Why not?

    You are creating a new instance in the same event..

    So the number of instances stays the same..

    that just dosent work for me and the game I am trying to make

  • so something like

    sprite is overlapping sprite

    > sprite destroy

    > system create sprite at : x=random() y=random()

    would work?

    I don't want to destroy them

  • What movement behaviour do they have?

    Or..

    Do you mean you don't want them to overlap when created?

    If that's your question, there are multiple solutions to be found on the forum..

    I just do want them overlapping yes

  • >

    > > Insert all objects into one family and make an event where the family collides with itself?

    > >

    >

    > it one sprite randomly spawned all over the layout

    >

    Please explain what collide with themselves means..

    What movement behaviour do they have, what actions are attached, what do you want to happen when they collide?

    I just don't want them to stack up. just collide I don't want to destroy then or anything

  • Insert all objects into one family and make an event where the family collides with itself?

    it one sprite randomly spawned all over the layout

  • Cloned or copied?

    So..

    Instances of the same object or different objects?

    the same object randomly spawed

  • how do I get cloned enemy's to collide with themselves

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  • LittleStain

    Thank you so much, it actually works ))

    I'm just surprised that the recreation of the platform method was so simple, just added Destroy action in front of "Create object"

    There is only one flaw with the method you provided since the platforms are now spawned in different angles and I would like to spawn them rotated in no angle. How can I do that?

    artist trick

  • There is also this tutorial from Ashley: How to preview on a local network.

    I'm using xdk to test and emulate and all I'm getting is a white screen how long is it normal to wait