jamiek's Forum Posts

  • Hey there,

    I can take a look if you'd like.

    Without seeing the capx, my first thought is that there's a loop running that's causing the issue.

    when I use firefox the cpu is at 60-80 percent. I don't think there's a loop

  • Does running the game in debug mode not give you any clues at all?

    not that I can see. there should be no problem not much is going on

  • the project I'm making is 43 events and when I preview the cpu usage is up to 200 300 percent and the game wont play. I cant see how this is happening. I can send a capx if you need one

  • capx?

    can I send you it in a email

  • Perhaps the text box is too small to fit everything? Maybe have your event round the value it puts in the box or make the box larger. Not sure exactly what is happening to you.

    the box is big enough, I can see for a split second then its gone, and I see it when I wrap back to the start.

  • I'm trying to set text anchored to screen to max speed but It disappears just as the layout loads. I have layers set properly and I know how it works but I just cant get the text to stay on the screen

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  • it would be the same with wrap - but without the freedom to tweak

    ok thanks

  • you want to spawn new enemies when you wrap around your layer?

    If so I would try this (without the wrap behaviour)

    fetch obj_player.x and y > move player to the other side > spawn new enemies

    is there another way to do it with wrap

  • I don't get the question.

    If you have the "scroll to" behaviour on the player, then the player (your car?) makes the screen scroll.7So faster car faster scrolling.

    lol right sorry. how do I make every wrap look different with different enemies.

  • I wan to make a driving game with vertical scrolling and use scroll to behaviour on the player, how can I make vertical scrolling with the driving controlling the scroll speed

  • jamiek: Using the .Y property instead of .X

    Moreover you can check the How do I FAQ at the section "Scrolling / Camera" that has items named exactly after your needs.

    I'm trying to make a driving game like deathrace 2000, just an arcade highscore game any tips

  • jamiek: Using the .Y property instead of .X

    Moreover you can check the How do I FAQ at the section "Scrolling / Camera" that has items named exactly after your needs.

    thanks

  • From an artists's point of view, you really should create a second set of assets for night time for a natural look. Objects change the way they look in different ways when lit by different sources of light. There isn't really a quick filter you can use to simulate this in a sprite based engine.

    Even with a 3d engine it is simpler, but it can take a lot of work to customize lighting for a proper night scene. This is why a lot of games opt out of having day/night cycles, sometimes it isn't worth the time investment.

    thanks for that. all ive made was a tree and used a real ground texture from google. and theres no day time.

  • Wink: is your browser firefox ?

    Try to set event2 => TiledBackground.X to TiledBackground.X - int(60*dt)

    The int() function makes it so that the result of the operation is always an integer (not a float).

    This seems to make the "gap" disappear".Kyatric2011-10-01 18:08:42

    how would this be done verticaly

  • can you explain what you mean, Such as is it geography location you want real time nights. or do you want a look outside of window to be like night time.

    I guess I have both in mind, I'm trying to make a game in woods at night

    I have multiply and darken effects added to some early graphics it looks ok but could be better.