JamesXXXYZ's Forum Posts

  • Z-Order solved (Heads Isometric Project)!

    [attachment=2:ulwwb2uq][/attachment:ulwwb2uq]

    [attachment=1:ulwwb2uq][/attachment:ulwwb2uq]

    [attachment=0:ulwwb2uq][/attachment:ulwwb2uq]

  • It's a good game, but can you integrate an option that the background don't rotate? My head spins

  • I like your design.

  • Sorry, i don't like it at all, expect your music. Animation, graphics and controls are terrible. Is this an early prototype?

  • R0J0hound

    Example

    0-90° are 90 steps but rotation from my sprite has 10 steps. Pathfinding looks like a curve path, that's why i want to limit it from 360 to 40 steps (360°)

  • Parallax In Construct 2 | Awesomeness! (Youtube/Tutorial)

    Paralllax with MotionBlur effect? (Motion Blur WIP - Phobos002)

    motion blur test (zheep's channel/Youtube)

  • Dec 10, 2014 Update:

    Z-Order [solved]

    [attachment=0:1bkftfm1][/attachment:1bkftfm1]

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    Dec 08, 2014

    Isometric projection example (Car behavior)

    [attachment=2:1bkftfm1][/attachment:1bkftfm1]

    [attachment=1:1bkftfm1][/attachment:1bkftfm1]

    Topdown view for Collision detection, line of sight, pathfinding...

    ...

    Example 8 Way

    Don't use Walk0, Walk1, Walk2?

    Frames (one direction):

    idle 1

    Walk cycle 4

    Run Cycle 8

    Render all animation in one (8 Direction behind):

    idle from 0-7 (1x8)

    Walk 8-40 (4x8=32)

    Run Cycle 41-105 (8x8)

    Use Array (XYZ) to control these animation?

    ...

    How can i limit rotation of a curve path?

    Can someone integrate Z-Order and Array with speedcontrol for frames?

    Everyone who use this capx, please integrate things to this Capx and load it up. Thx.

  • R0J0hound

    [attachment=0:1rhhoyh3][/attachment:1rhhoyh3]

    I did it! You can see a video on my youtube channel (Glider Isometric Project). Do you like it? I only used two variables for Frame and SpeedUp.

    If you have time:

    How can i limit rotation of a curve path? Sprites have limited rotation that's why i need to know it.

    Your 8 Way version:

    [attachment=1:1rhhoyh3][/attachment:1rhhoyh3]

    Example:

    When character don't move and looks to the left and i press right, character mirror, but it would looks better, when the character rotate (customized speed) to right.

    On key pressed right character should automatically rotate to it.

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  • JamesXXXYZ

    Sorry I'm unable to fix it or merge features from your capx to mine. Pretty busy.

    THX. You don't need to do this anymore. I understand this theory now. I hope that i can solve it alone.

  • R0J0hound

    [attachment=1:1hyiqqeu][/attachment:1hyiqqeu]

    40 Way example:

    Green arrow is my playercontrol. I don't know how to limit the rotation of the playercontrol. 9° steps for 360° doesn't work. I only wanna write how many steps it should rotate for 360°. Can you solve this for me, please?

    You wrote: "Would it be simpler if you just did all the motion as if in top view and convert to iso by dividing all y positions by two?"

    You can control this with my reference.

    [attachment=0:1hyiqqeu][/attachment:1hyiqqeu]

  • Yes it is possible. They (your Youtube-Example) use 3D Models as destination. 3D programs can render things in 2D and isometric ("fake 3D"). My "dark power isometric project" (Work in progress forum) has a realistic touch.

    I'm owner of a construct 2 personal licence but because of lighting, shadows, animation, physik and visual effects i bought a 3D game engine. I think that they could solve everything in isometric, but it is very complicated, needs a lot of time and is expensive to get "realistic" results.

  • English Acorn_Construct 2 - Side Scrolling Tiled Background Tutorial (YouTube) with free capx.

  • newt

    Thx newt, but your version is not what i'm searched for.

    R0J0hound

    thx you very much, this looks good. I like my controls more than yours.

    If you have time can you optimized my version or put this sprite in yours and insert my controls please?

  • R0J0hound

    This is a good example, but i don't need this for movements. SpriteIso doesn't rotate. Can you create a playersprite and add this code (this is for rotation)? First line i think isn't necessary.

    const angle:Number = Math.PI/3;//you may want to tweak this one

    const zVec:Point = new Point(0, -1);

    X and Y i don't need or?.

    const xVec:Point = Point.polar(-Math.PI/2 + angle, 1);

    const yVec:Point = Point.polar(-Math.PI/2 - angle, 1);

    Ribis

    I think the same, but it's o.k.

  • newt

    isometric game basic based on "Pathfinding demo"

    Can you integrate isometric rules for playercontrol (Rotation/Speed), please? Is it possible that the enemycontrol is limited to 24 way?