JamesXXXYZ's Forum Posts

  • Pixar or Popeye? Shrek or Snow White? Which do you prefer?

    1. 3D / 2. Isometric / 3. 2.5D / 4. 2D (I like to work in 3D).

  • R0J0hound

    I guess it doesn't work (I saw other examples of isometric view[Construct 2]). Problem is that isometric rotation is not linear. I don't know if the iso pathfinding demo has correct rotation and speed. I guess every example which content sin and cos aren't real iso projection. I have no problem to render things out in isometric view. Use my example 24 Way picture and load it to your 8 Way example. I don't really understand the theory behind isometric and i'm not a programmer.

  • R0J0hound

    Your 8 way example is completly wrong

    Your (?) isoracing example miss the right diagonal axis around 3°.

    [attachment=0:28744sq7][/attachment:28744sq7]

    Can you put this in events for game isometric please?

    (I only wanna write x°, y°, z°)

    The best is to calculate the game in 3D and then simply project it into isometry.

    const angle:Number = Math.PI/3;//you may want to tweak this one

    const xVec:Point = Point.polar(-Math.PI/2 + angle, 1);

    const yVec:Point = Point.polar(-Math.PI/2 - angle, 1);

    const zVec:Point = new Point(0, -1);

    ............................

    transform 3D to 2D:

    function transform(x:Number, y:Number, z:Number):Point {

    return new Point(x*xVec.x + y*yVec.x + z*zVec.x, x*xVec.y + y*yVec.y + z*zVec.y);

    }

    ............................

    I uploaded on my Youtube channel two isometric examples, both are in "Real" isometric view.

    Is the speed reduction from 0° to 90° linear?

    8 Way? No.

    Sprites with walk cycle i wanna have 24 Way (min). Without 40 Way (min), I'm thinking about 360 Way. My highest rotation test was by 120 Way.

  • R0J0hound

    Your reference does not work for Z-Rotation.

    Your "isometric Racer" doesn't hit the right Angel "45°"

    Search for:

    Choosing the correct isometric character facing direction.

    What's the best way of transforming a 2D vector into the closest 8-way compass direction?

    Isometric graphics in video games and pixel art (wikipedia)

    Can you please create a capx for it? ...resulting in these axes following a 26.565° (arctan 0.5) angle to the horizontal.

    Example:

    I only wanna set a variable like 45° and your event transform it to isometric Z-Rotation and set the playercontrol to this angle.

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  • tomsstudio

    Ishify

    Both pictures look really good.

  • newt

    Your "Ropey Ninja" grapple mechanic set up is a good idea.

  • Nov 29, 2014

    I know, that construct is not optimized for isometric, but to create isometric games with it is possible.

  • Nov 29, 2014

    I'm interest in isometric view, when i work with construct 2. Post your isometric works here.

  • Lookin good! have any idea on the gameplay yet?

    Thx. Yes. Based on "Making a Simple Game in Unity (Part 1) - Unity C# Tutorial" (Youtube), but i freeze this project and use my ideas for Prototype X03 Isometric Project. Prototype X03 (one wheel robots) should be a part of Dark Power (except a two wheel robot [i created later]), but it doesn't work. Visit my youtube channel (JamesXXXYZ). I uploaded a "walk and run" test of Dark Power and other videos.

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  • Nov 29, 2014

    I wanna overwork this project (visual/animation/...), but my main focus is not on this project.

    ...

    I uploaded a "walk and run" cycle on my youtube channel (JamesXXXYZ)

    ---

    [attachment=1:3h3jx1yy][/attachment:3h3jx1yy]

    [attachment=0:3h3jx1yy][/attachment:3h3jx1yy]

    Created and animated with Blender 2.72b