JamesXXXYZ's Forum Posts

  • I'll have to agree with the "Against C3" people - as already mentioned there's a mountain of excellent tools, probably spearheaded by Unity and Unreal engine for "serious" development. C2 provides excellent tools for fast prototyping and making products that fit its target platform - HTML5.

    All the people asking for 3D and built-in isometric engines and what not so very often honestly feels a little ridiculous - if you need that just switch to a different engine. C2 has been very open about what's possible and what's the expected output.

    As for performance - mobile devices have basically already reached the pinnacle of resolution - there's no point to go beyond 300 dpi, the human eye simply won't see the difference. So you won't have to go beyond Full HD in the next year or next 20 years - the human eyes won't magically improve (well, probably). Devices currently coming out easily work with that resolution at a decent pace and they won't slow down - which means that as the time goes on your limits will stay the same, but device power and support will only improve enabling A LOT more to be achieved. Not to mention desktop PCs which are already beasts and will, obviously, also continue to improve.

    I for one hope that C2 continues improving, gaining new useful functions and as time goes by HTML5 export to mobile platforms improves as well to eventually reach that desired "One click" stage.

    What I want in C2 for 2015 is simple - random values in object parameters - so, for example, you put random(360) in angle inside the editor and every time the object is spawned it has a random angle - would make event lists so much cleaner.

    Switch to other game engine like appgamekit2? Apk2 has a 3D engine and supports blendergameengine, but it is very difficult to handle. I guess that C2 is the easiest game engine. How difficult is scripting? Leadwerks and unity are easy to learn?

  • MadameBerry

    And isometric isn't really that hard to do in events. Not really hard?

    How can i syncronize turret behaviour with isometric frames? Something with speedometer? I have problems with mouse and pathfinding too. How do i lightning and shadoweffects (overlapping)? Explosioneffects...

    How do i control walking movement without walk1, walk 2...

    If it is easy for you, please solve these problems for me and upload a capx. THX.

  • 3D Plugin for 3D engines like blender, leadwerks and unity. Appgamekit supports Blender!!! Isometric modus in c2. Ashley could integrate this easy. I wanna use C2 without steam, it should be possible to get a licence key for the other version (substance painter offer this)

  • Watch "about isometric" (construct 2 General) from me.

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  • I don't think so. What you see is what you get, but you can use something like gimp to reach it, maybe there is a Plugin.

    Which 3D plugin is this? Q3D? I wanna use this too.

    Which program you use? Modo, Mari, Substance painter, Messiah, octane render, 3d coat, blender?

    If i need a painter for 3D, how expensive are you?

  • Thx

    First one is helpfull. I started a game in isometric but i changed to topdown. I create things in 3D but from this site i can learn an other way to create, usually i start everything with a cube without adding other parts

    On my YouTube channels (jamesxxxyz) you can find lists of tutorials like gimp, c2, leadwerks, modo, blender and animation.

  • Search for tileset generator or something like that. Draw your own.

  • 9:12

    Construct 2 - Using NodeWebkit to Take and Auto-Save Screenshots in Desktop Builds (Win, OSX, Linux)

    ConstructTutorials

    1.259 Aufrufe

    8:20

    Construct 2 Tutorial Screenshots Canvas Snapshots

    undeadbobop

    61 Aufrufe

    Youtube

    First one with capx.

  • DrewMelton

    This character looks good, but why you don't use a 3D engine? App game kit 2 supports blendergameengine!!! Is modo sometimes on sale? It' to expensive for my skills

    Messiahstudio animation is on sale but i don't know how long. There are two possibilities to use this programm. I guess SMAK is something for you because of zbrush.

  • DrewMelton

    Thx i test it later.

    One example is sidescroller with random parts. 10 is the heaviest one. I don't know how many times a spawnpoint would spawn this part during 50 times, but with "controled" random i can control it! 5 times (loop 1- 10), so it's fair enough for the player. It's like mixing different parts which come between 1-10. There are many possibilities with it, maybe it could support you by creating random levels or replace arrays, get "smarter" and fair enough enemies, because of different behaviours. Which 3D programms and tools you are using?

    If you want you can post your platform game here.

    I wanna try a platform game with Blender, Spriter Pro and C2.

  • Why do you need the same number to never be picked again?

    Gameplay element. Sometimes it is better. I wanna have controled randomfunction. Example 1 to 10 is finished i can reset and Start again. Gameplay is more fair, same conditions.

  • Leadwerks and Blender aren't running in a browser, not really a fair comparison.

    I didn't say that your engine is not good. For me it is not important that an engine running in a browser. Leadwerks runs on Android, so it doesn't matter that it doesn't run in a browser. Compare q3d with my isometric view is not so easy to say which technic is better.

  • DrewMelton

    Randomizer tutorials 1-10 (possible 1 - 100...?) Do you need this?

    Construct 2 - Generating a Whole Number Between Two Parameters (YouTube)

    How does it works when each number should be picked only one time?

    Something like that?

    how make: click - have random number 1, and again click - we never have 1???((( {random numbers at 1 to 10 int(random 1,11)} (YouTube comment)

  • QuaziGNRLnose

    I might record and show you.

    Your tank demo has clipping mistake. Your head demo has no collisiondetection so i can't chek this. Your morphing walking demo: less polygon models. When key released, models walkcycle don't stop, i don't no why. Last morphing demo looks not so good. For me it is no matter which technologie you use. Compare to Blender and leadwerks i can not say that your engine has the same quality, that's why not so good, sorry.

    Can you program a interface between leadwerks and C2? Shadertool for Blender(?) looks good but scripting is not mine. I think i would buy interface between c2 and leadwerks.

  • If you invetested so much time and energy than don't give up. To put it away for a while it's OK. My first prototype was to huge so i decided to froze it and other which i started. My actual project is so easy AS possible, but when i have more praxis i think about to reactivate my first one. Your game has over 1000 events?! My gameplay construct is near by end but i don't think that i reach 100 events.

    DrewMelton