Ize's Forum Posts

  • SpriteAttack really nice tutorials :D

    i'll steal some of those techniques for a future game :D

  • Sorry if i've overlooked this but i couldn't find any real publishing guidelines for the arcade with a quick forum search.

    The game i'm working on contains some (probably) foul and offensive language and i wanted to know if its still ok to upload games like this into the arcade or if i have to tone it down a bit <img src="smileys/smiley19.gif" border="0" align="middle" />

    I only saw in the tutorial that theres a limit of 10mb and that you can't use 3rd party plugins yet. But nothing about offensive content (be it in text, audio or graphic form).

    Would be nice if someone could clarify this for me. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Use the Browser object combined with the mouse object :)

  • Also pretty cool :D

  • Pretty cool :)

  • First one is normal canvas2d, on the second i enabled webgl... might have todo with that.

    You can get my Lemmings example in .capx form here:

    scirra.com/forum/my-examples_topic45860.html

    Try if that works you... you can also try disabling webgl in the project settings so it only uses canvas2d and then it should work 100%

  • Correct. Just like the way the old lemmings games worked :)

  • LOL i actually just found this by accident and never introduced myself...

    I'm Marco from Germany and i love playing around with stuff like this... so yeah thats all <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Beschreibung auch bis zum Ende lesen:

    "Note that in the example the Timer is set to 0.01 for testing purposes, set it to 1 for realtime." :D

  • Added a new Lemmings style engine! :D

  • Ah... didn't see your post at the end of page 2... this is basically the same as Yann's modified version of your plugin :)

    I'll just use the effect setting then :)

  • Did you set the animation to loop in the animation editor? :D

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  • HAHA Awesome Guys!

    R0J0hound you should really integrate the PasteDelete stuff officially...

    I've made this using the modified Canvas plugin from Yann in a few Minutes:

    CLICK ME!!!

    The black color is actually the layouts background color. The holes in the Canvas are made at start using PasteDelete :D

    EDIT:

    Updated with some more lemmings :D

    Runs pretty decent imo:

    dl.dropbox.com/u/45711709/LemTest2/index.html

  • I think the problem is that no one here understands WTF you are talking about :)

    I don't want to be mean but dude... your english is even worse than mine! :D

  • The tilebased pathfinding isn't really good for adventure games (just my opinion) and i'd use a node-based pathfinding.

    I'm trying to build one atm. (i suck at this stuff so it could take a while, if i even manage to make a decent behavior / eventgroup(s) at all) but if it works i'll upload it in the example section...