Ize's Forum Posts

  • 00Rez thanks for looking into but with your fixed .capx it'll find a path but the going through blockers is even worse?

    oi44.tinypic.com/2vtbr4n.jpg

    Click at the blue spot and it will go through multiple blockers instead of walking around the "forest"

  • i've encountered the same problem with going through walls and some more (sometimes no path is found even tho there clearly is one)

    dl.dropbox.com/u/45711709/testPath.capx

    Btw. i stole your points for the visualisation of the path ;D

  • Cool :)

    I've implemented a basic LOS without looping through the array for now and it looks pretty neat actually:

    dl.dropbox.com/u/45711709/testPath.capx

    However i found that the pathfinder doesn't always find a path :(

    If you click for example at the middle right and then again at the place where you started it won't find one... or if you click outside of the background sprite.

    Sometimes it even moves through the set obstacle :/

  • Is it possible to loop through the found list of nodes somehow?

    I'd like to start from the goal and loop back to the current node and then combine the pathfinder with line of sight to skip some "useless" nodes ;)

    That would make the movement smoother (i already use the moveTo behavior) so it won't move as blocky as it moves right now... cause you can still see it uses a grid for the calculation of the path.

  • Ashley sorry i was gone for the week, thanks for fixing it anyway... problem is gone in the latest beta :)

  • Just saw this topic, really good work!

    Can't wait till you release it :D

  • I've tried to add the new fullscreen features to my (for now) testgame and i've noticed that when i switch to fullscreen the opacity of the sprites isn't taken into account and instead they have 100% opacity as you can see on the trees.

    See the Screenshot, click for bigger image.

    The lower right shows how it looks in "normal" mode in the browser, with correct lower opacity on the background trees.

  • Should be "easy" once Ashley is able to implement WebGL Shaders :)

  • Amazing!

  • lol... damn and i added them all manually ;D

  • I'd be happy if you didn't have to create each image point again from scratch on every new frame... there should be an option to add an image point to all frames of an animation atleast :O

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  • I'm currently recreating one of my first tests in construct classic with construct 2... progress is pretty good so far! :D

    <img src="http://i41.tinypic.com/v9yl0.jpg" border="0">

    Demo URL:

    http://dl.dropbox.com/u/45711709/WIMSB/index.html

    It's not optimized at all yet so the longer sounds will probably only play after you refresh the browserwindow after a few seconds once the game has loaded...

    So far i did this:

    • Animated Idle & Walk Pose
    • Animated Grass & Trees (Sine)
    • Parallax Backgrounds
    • Particle Effects for Rain and the Wizard's Staff (Adding an Image Point on each individual frame manually sucks

      Ashley ;D)

    Random Lightning

  • Just found this thread cause im looking todo the same :D

    Hopefully you can get it to work... btw. i get the same error when adding a new html div.

  • Oh! nice thanks :D

  • Probably... but i don't know any javascript so that's out of the question :/