Is it possible to loop through the found list of nodes somehow?
I'd like to start from the goal and loop back to the current node and then combine the pathfinder with line of sight to skip some "useless" nodes ;)
That would make the movement smoother (i already use the moveTo behavior) so it won't move as blocky as it moves right now... cause you can still see it uses a grid for the calculation of the path.
The download section should be updated with version 0.21 of the pathfinder behavior which has PathLength expression. You can use this with "for" to have more control like above. Another thing is using Lerp, hide the pathfinder then use a second object to follow the pathfinder this time using Lerp to "smooth" the movement. Mess about! Let me know if you see any bugs or things that need adding/removing. Will be adding a few more expressions etc soon.