iunkn's Forum Posts

  • Oh wow! That is a lot of new games! I am catching up after a long vacation and have updated all the games to the main post of this thread.

  • thehen: Mush is one of my favorites for the graphics! :) Amazing!

  • Not sure why the script is not working for some people. It seems to work for me on multiple setups.

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  • Wink:

    For your second Edit, I just now realized that you must have had "Enabled" flag to true when you ran it from Construct 2. You have to set it to false if you want to preview from C2. (Turn it back on when you are ready to export to Windows 8)

  • Wink:

    Are you still facing issues? (Sorry about the delayed response) I just tried C2 r110 and installed my plugin r10 and I was able to open the Ghost Shooter sample r10 just fine.

    You might want to uninstall c2 and try again? Also, note that when you run the install.cmd it should be from an admin prompt.

    Thanks! Glad you are finding it useful :)

  • Tobye: Thanks! Glad it is useful.

    The test message dialog i think is added by Construct2. I did not add that as a part of the plugin.

    Also, are you saying you have to turn mimify ON to make things work?

  • Sure, that's how we do it right now, but thought that opening the project directly would be a more useful immediate action than say, the dashboard action :)

  • When exporting for Windows 8, after finishing export, the dialog gives the option to "Open destination folder", "Launch the Windows Store Dashboard" and "Go back to Construct2"

    Thought it would be convenient to have a "Open the exported solution in VS2012" option. (Even more useful than the dashboard option since more work needs to be done in VS before going to dashboard.)

  • SocalSam: Can you provide the weblink for your game?

  • All four games beginning with "B" :P

  • EyeHawk, i have replied to you in the blog. Please check if you have set the appropriate details while submitting for certification.

    Edit: I installed the app and it looks like the app is not having a trial mode at all. It is published as a "Free" app. You might want to check your dashboard and see how you have configured it for submission.

  • kenli: The link works fine for me. What kind of problem are you facing?

  • mammoth:

    Couple of things to check:

    1) Are you setting "Fullscreen in browser" project property to "Letterbox scale"?

    2) Have you recently installed Construct2's beta version after installing the plugin? If so, you need to reinstall the plugin. (C2's default options overwrites some of the plugin's code, hence the need to reinstall)

    Let me know how it goes.

  • bjadams: Ah I see. The blog does indeed mention it but probably not in detail: You can use the menu in VS: Store->Create App Packages option and create a package.

    The dialog will let you chose where you want your package to be created. You can send that folder to your designer and all they have to do is to run the Add-AppDevPackage script in that folder.

  • Hi there, Im getting a couple of errors in visual studio.

    For in app purchases the test XML file is not loading so the quick fix would be to load it manually. Here is the error message.

    Failed purchasing feature BuyGame after invoking self.currentApp.requestProductPurchaseAsync

    Also I have tried to follow your advertising steps to a T and I do not see a test ad show up.

    Im not sure what I am doing wrong.

    If the inapppurchases test xml is not loading, something else is wrong. I would recommend reinstalling the plugin and giving it a try.

    You might have already done this, but did you make sure to change the featureid "BuyGame" in the test xml and all the places in your game? Also did you complete the purchase dialog with S_OK?