iunkn's Forum Posts

  • I know that this has nothing to do with the plugin, but maybe can you share your experiences how to side load windows8 metro apps on another machine once you compile and build from VS2012? maybe it could be an interesting post for your blog.

    i tried it once (on the same pc though)c but i don't know if i am doing it the right way

    bjadams: I thought that is what I did with the latest post. I had explained how you can do it in the local and remote machines. Let me know if it does not clarify your questions.

  • Added a blog post on testing with VS2012.

    My favorite feature being the wireless deployment to a remote machine (say Surface RT) from my dev machine.

  • Sure, mimifier is the only problem that I am aware of. I was confused because you said "some problems".

    Can you give a hint on why it is broken with mimifier?

  • mammoth:

    If you have the plugin's Enabled property True and preview it in browser, you might get the JS error.

    Only when you want to export to Win8, set the Enabled property to True. At other times keep it False.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Note: are you using the third party 'Metro' object by any chance? This has some problems that might be fixed by using the official plugin.

    Ashley: Could you please point me to the issues that someone reported which is caused by the Metro plugin? I would like to fix it! :) I could not find any reports of issues in the forums..

  • Update - I just released to the Win8 store, yesterday so hopefully that goes through ok.

    Massive thanks to iunkn for helping me out with the Win8 integration through excellent blogs, tutorials and directly - wouldn't have been able to do it without him (or her?)!

    Now, my next mission is to try to figure out how to release it on iOS with CocoonJS...

    It is a "him" <img src="smileys/smiley4.gif" border="0" align="middle" />

    Great to find the plugin being useful! Is the game already available in the Store?

  • bjadams:

    While the scenarios you pointed for Geolocation sound interesting, the issue that I have is that from within Construct 2 the usage of custom programming like maps/ accessing a weather service is not possible without another plugin. The implementation is straight forward though. Let's see!

    wrt Inclinometer, you might want to read up on blogs.msdn.com/b/b8/archive/2012/01/24/supporting-sensors-in-windows-8.aspx. Accelerometer and Gyrometer are raw sensors while Inclinometer gives a better solution! Let me know how Pitch, Roll and Yaw work. I think for casual games like the ones we write with Construct 2 Inclinometer will be perfect.

  • ok cool, the game could be downloaded in the end. I've written rave reviews and given 5 stars <img src="smileys/smiley2.gif" border="0" align="middle" />

    Yay! Keep us posted on your submission status!

  • bjadams and everyone,

    The plugin now has support for Accelerometer, Gyrometer, Inclinometer and Light sensor.

    I don't have a plan to support Geolocation sensors since I am not sure why we would need it for a game. But if you can explain a requirement for Geolocation, I will be glad to add it!

  • With my knowledge of the driver stack, the OS does indeed have to do extra work pumping up the data from lower stack to application layer - so it is definitely not free.

    Furthermore, blogs.msdn.com/b/b8/archive/2012/01/24/supporting-sensors-in-windows-8.aspx has a reference to this topic:

    "...Each active sensor on a system draws power, and sending data up the stack consumes both memory and CPU time." If you read further, the sensor fusion helped "minimize" the power/perf impact but there will still be some impact since it is never free.

    Hence unless it is required, we should not register for sensor API callbacks.

  • Ashley:

    It looks like the Touch object is instantiating accelerometer and inclinometer sensors even if the game is really not making use of those sensors.

    This potentially will lead the OS to turn the sensors On and resulting in perf issues and unnecessary power drain - for every game which uses Touch object.

  • kenli

    You don't have to do any checking.

    You just export your project and you will automatically have that snapped view for free.

  • Have you installed the plugin and followed the directions here: c2metro.wordpress.com/2012/09/14/scaling-for-various-screen-sizes-in-windows-8

    Without the plugin, you will get the view as you posted. Let me know if you have further questions.

  • Would you be interested to add some Windows8 sensor commands to the plugin?

    I have come across a very interesting example for accelerometer, compass, gyroscope, light, inclinometer, orientation and Geo-location sensor APIs within Javascript.

    http://software.intel.com/en-us/articles/sample-application-all-in-one-sensors

    I do not have enough knowledge to create a C2 plugin for this, but I can help test it out...

    bjadams:

    Working on it :)

  • Ashley, thanks for the reply. I as concerned about the automatic spritesheet too.

    Is there a way to instruct the C2 engine not to do that for specific sprites? (For example setting a property in the sprite?)