725101's Forum Posts

  • Here is my log, does anyone know what's wrong? I've created a new file and tried to make a 3d shape but receive the same result. r329 still works perfectly fine.

    Error report information

    Type: unhandled rejection

    Reason: Error: Cannot read properties of undefined (reading 'Fk') TypeError: Cannot read properties of undefined (reading 'Fk') at PEa (https://editor.construct.net/r330/projectResources.js:140:253) at SFa (https://editor.construct.net/r330/projectResources.js:175:182) at Sy.pW.ga (https://editor.construct.net/r330/projectResources.js:2109:131) at yx.g.K.Sb.R (https://editor.construct.net/r330/projectResources.js:1972:232) at editor.construct.net/r330/projectResources.js:134:334

    Stack: TypeError: Cannot read properties of undefined (reading 'Fk') at PEa (https://editor.construct.net/r330/projectResources.js:140:253) at SFa (https://editor.construct.net/r330/projectResources.js:175:182) at Sy.pW.ga (https://editor.construct.net/r330/projectResources.js:2109:131) at yx.g.K.Sb.R (https://editor.construct.net/r330/projectResources.js:1972:232) at editor.construct.net/r330/projectResources.js:134:334

    Construct version: r330

    URL: editor.construct.net/r330

    Date: Wed Feb 15 2023 12:43:27 GMT-0800 (Pacific Standard Time)

    Uptime: 17.9 s

    Platform information

    Product: Construct 3 r330 (beta)

    Browser: Chrome 108.0.5359.111

    Browser engine: Chromium

    Context: browser

    Operating system: Chrome OS 15183.69.0

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 14541.0.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel

    Renderer: Mesa Intel(R) UHD Graphics (JSL)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

    Tagged:

  • I want to increase the height of a 3d shape but I'm not sure where you do that. Maybe adding a triangle roof to some buildings too, etc... Same height buildings don't look very good so I would like that to be my priority.

    Tagged:

  • My error is:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r329, line 0, col 0

    Message: ResizeObserver loop limit exceeded

    Stack: null

    Construct version: r329

    URL: editor.construct.net/r329

    Date: Tue Feb 07 2023 12:18:54 GMT-0800 (Pacific Standard Time)

    Uptime: 147.6 s

    Platform information

    Product: Construct 3 r329 (beta)

    Browser: Chrome 108.0.5359.111

    Browser engine: Chromium

    Context: browser

    Operating system: Chrome OS 15183.69.0

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (X11; CrOS x86_64 15183.69.0) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/108.0.0.0 Safari/537.36

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Intel

    Renderer: Mesa Intel(R) UHD Graphics (JSL)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 255

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, OES_texture_float_linear, WEBGL_compressed_texture_astc, WEBGL_compressed_texture_etc, WEBGL_compressed_texture_etc1, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw

    (it crashes, and It seems like its a color error. It may be my Grammarly plugin because it crashed once on the events sheet [no Grammarly] and once while typing in a text box after clicking the Grammarly plugin)

    Tagged:

  • How do I remove the box around the text box?

    this is how it looks like right now

    Tagged:

  • Rebel Zodiac Thank you, I got the resolution I want it at, how do I make it change with events?

  • I want the visible area surrounding my player (2d game) to be larger and smaller at some times. How can I change that? For example:

    While running the game,

    Turn this:

    To this:

  • Choose "is touching object" and then right click it with your mouse and choose "Invert"

    Thanks! Got it paired with the keyboard, and both work at the same time, correctly!

  • Add the Touch object, then For each button sprite, add: Touch > On tap object (or holding for left/right) > Button. Then the action for that event would be Player > Simulate Control > Jump (or whatever you need)

    For ducking, you would need to check if duck is being held and make a player animation for ducking with a smaller hitbox, since ducking isn't built in to the Platform behavior (I think),

    For interacting, you would maybe need the button to spawn a hitbox object in front of the player, and if it hits an object, run events for what happens when you interact with it.

    Hope this helped

    Thanks, basic controls working so far

  • Is touching object (touch button down) - disable solid.

    Is Not touching object (touch button down) - enable solid.

    If I understood you correctly then that should work.

    I cant find the (is not touching) option

  • I made touch controls for my game recently, and I stumbled on an event block interfering with it. Here is how it is:

    If the down arrow is held, the block under becomes not solid. When the down arrow is released, the block is solid.

    But on my touch controls, I'm only to make the block not solid since I cannot figure out an, if release touch of the sprite, then make it solid again.

  • I am making a 2d platformer game and I want to add simple touch controls

    What I want to add

    Right, and left

    Jump, and duck

    And Interact

    I want the onscreen buttons to stay in one spot, and so that when pressed it just simulates the key pressed on the keyboard

  • The beta version appears to work.

    https://editor.construct.net/r325/

    Thank you! Worked instantly! :)

  • My construct 3 editor is not loading, and I'm not sure if the editor is offline or down. It shows Construct 3) with wavy dots and says preparing.

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  • How do I make it so that an action occurs only if 1 or more conditions are true? I am making an action that has 3 conditions to be true.

    For an unknown reason, the lever flips back up after a few seconds.

  • Wow thanks, didn't know about that and wasn't sure how to edit my post. It is construct 3.