IntelRobert's Forum Posts

  • It's there now: https://software.intel.com/en-us/androi ... state=null

    Can you add the others? Someone has to approve the listings so it takes a few days.

    I submited one but can't seem to find it listed... anyway, you guys at Intel XDK have my permission to advertise for all these Apps!

    Firewall: Puzzle Shooter (Shmup)

    https://play.google.com/store/apps/deta ... free&hl=en

    Star Nomad Elite (Sandbox Spacesim RPG/RTS)

    https://play.google.com/store/apps/deta ... lite&hl=en

    Ninja Girl: RPG Defense (Fast-pace, skill-based physics shooter)

    https://play.google.com/store/apps/deta ... girl&hl=en

  • We are working with Ashley for 'official' support for ads, payment, leaderboards, expansion files (for big games). But don't wait for us since cranberrygame's plugins seem to work well and I can't give you a firm date. I don't expect there will be any issues switching either way.

    Also, we are collecting apps to show at trade shows, meetups, etc. If you want us to show your game please read this note:

  • When we show XDK at trade shows, conferences, and meetups, we want to show apps that people have made with our tools. If you have published an app made with Construct2 and XDK, please consider listing it here

    https://software.intel.com/en-us/xdk-projects.

    We need your permission to show the app, by listing it at https://software.intel.com/en-us/xdk-projects, we can assume we have your approval. They will be in presentations, shown in 1 on 1 discussions, and pre-loaded into demo tablets on the trade show floor, etc. When it asks for IDE's be sure to select both construct2 and XDK.

    If it uses crosswalk, then make sure you publish both the x86 and arm versions in google play, otherwise we can't show it! Also send me a PM with a link so I can call out your app to the marketing people.

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  • Try using one of the sample projects in Construct2 to see if the problem is specific to your app or your android device.

  • Looks like we went to far in flexibility. I filed an XDK bug report to prevent/warn developers from making an apk that will install on a system where it does not work.

  • That doesn't sound normal. The version you published always comes up in full screen immersive for me. Did you use the 'full screen' checkbox in XDK build settings?

    IntelRobert

    I just compiled Star Nomad with the latest XDK (beta xwalk) and it's amazing, graphics quality onpar with CocoonJS, similar fast performance!

    I noticed something strange, I use scale inner (with browser object calling on start of layout, fullscreen scale inner), and it behaves as if the device buttons are not there but they are visible and block the lower part of the screen (interfering with my UI). However, when i triggered an IAP (using cranberrygame's phonegap plugin), the game suddenly switch to full-screen IMMERSIVE mode, where the buttons aren't visible, you have to swipe from below to bring them up again.

    I wanted to ask if thats normal and whether we can control that.

    Edit: hmm, on subsequent launches it starts default in immersive mode sometimes and sometimes not... what is going on.. ??

  • I will post new XDK & Crosswalk features here.

    10/18/14 Fixes problem specifying orientation with android/cordova

    10/18/14 9 patch is supported for splash screens

    10/18/14 App names now can have single quotes. For example, you can have an app name: Robert's Game. You can also use unicode.

    10/18/14 Crosswalk 7 & 8 are updated to cordova 3.5.1. This fixes the cordova XAS vulnerability. Read more: viewtopic.php?f=146&t=101139&p=846131#p846131

    10/2/14 Crosswalk Beta was updated in build system to 8.37.189.12. This fixes a problem where pressing home/back did not pause the game & music

    9/8/14 Crosswalk was updated in build system. Beta is crosswalk 8, stable is crosswalk 7. Release notes are here: https://github.com/crosswalk-project/cr ... ease-Notes

    Most notable is support for gamepad API

    9/8/14 XDK now handles unicode in app names, so you can publish apps under names that are not English

    8/16/14 Orientation locking. In XDK build settings, you can set orientation to be landscape or portrait. You can also set the orientation in your c2 project, but it won't take effect until after the splash screen is dismissed.

  • We will look at a workflow where the developer does the signing for the automated publishing. We should just add a step that runs the signing utility on the developer computer using the local keys.

    IntelRobert

    Automate uploading to Google play store is a nice feature for new application. But for someone who are from CocoonJS might need to sign and upload manually since we need to sign the apk with our own key. So I hope you still give the option for us to sign the apk manually.

    Most of us would probably jump to crosswalk(arm&x86) when ads,iap, google play services are available.

  • When you publish your crosswalk app, you have to upload 2 APKs one for ARM and one for x86 to work on the most devices. The build email will have a link to a zip file with both of them. The build email also has a link to page that describes the extra step to publish multiple APKs. It is only a few extra clicks and an additional upload. If you have published with crosswalk, please publish both because when you only publish the ARM APK, it won't work on Intel phones and tablets.

    For those of you who have published just ARM, I am curious about why. Not aware that you need to publish both, don't know how, or some other reason? Please send me PM or post here.

    Recently, google has announced some APIs that might make it possible for us to automate the uploading of APKs to google play. We hope to add this feature to XDK soon so you can skip the download/upload of APK and other assets--there would be a button on XDK that would do most of that for you. But we recognize that some of you prefer to sign yourself so we still need to understand what it will take to get developers to publish ARM & x86

  • I made a bug tracker for this item. I don't think there will be a fix for this soon since they are focused on ads, payment, expansion files, game services, and general build issues, but hopefully it can be part of a general cleanup of project structure in the future.

    IntelRobert

    I have used the newest XDK beta. I have an issue with the large number of splash and icon files that are generated in the apk (in RES directory) and most of them we have no way to change in XDK, so we end up with a lot of green snail icons and "cube" splash screens.

    Also the splash screens & icons I can change in XDK need to be saved in the www directory, so these are included 2 times in the apk! On top of that C2 is also creating icons of different sizes on its own, and these too are being included for nothing!

    I think we need to have BETTER control & management over the splash screens and icons, and have the option to be able to change all of them in the options screen.

    apart from that all works perfectly

  • I think chrome browser does not let you start sound unless responding to a user event so the touch to start was put in. Crosswalk does not have this restriction so the touch to start is not necessary. I am not sure how to get rid of it, but it is coming from the game and not crosswalk so others on the forum should be able to help you.

    We will work on better documentation. I will update Ashley's tutorial for the features and UI.

    I just did a brief test on Space Blaster. Impressive!

    Question IntelRobert

    Why does it has the "Touch To Start" at the beginning ? how to disable this ?

    Back button does not work and there is no way to exit the game ?

    Can I request that you create a new thread and post the FAQ, tips, guides and everything there on the first page. At least you can post us the updates, progress, release notes, changelogs on the first page. I doubt everyone wants to read the whole 37 pages.

  • Crosswalk has been updated in the build system. Beta is Crosswalk 7 and stable is 6. After the build log completes, you can now see what version of crosswalk was used in the build log. The crosswalk in the debug tab has also been updated to v7.

    We fell behind in updates because of the cordova changes, so I expect we will update to crosswalk 8 soon. I see that gamepad is supported in v8.

  • The construct2 demo called space blaster is the best one to try and see all the features working. Here are some quick instructions on how to do that. We need to update an article with more details because we have changes XDK UI since Ashley wrote the original article.

    Open Construct 2

    New project, space blaster demo

    In configuration settings, set orientations to portrait

    Export, select android

    Go to xdk

    In project tab, click ‘start a new project’, import an existing project, select director with project

    Go back to project tab, under plugins and permissions, ‘select none’, then select device in left pane (core corodova plugins)

    Under build settings, click on crosswalk tab

    Fullscreen clicked

    Orientation: portrait

    Install location: auto,

    crosswalk version: beta

    go to build tab

    crosswalk for android, upload bundle

    build app now

    You will get an email with the app in about 5 minutes. The project settings will also let you set launch icon and splash screens.

    IntelRobert, I am looking to switch from Ludei to Intel XDK, do you have a working Construct 2 example or planning to add one soon? I have installed Intel XDK and messed with it quite a bit, but the Android apps for it are lacking and hard for me to make a final decision.

  • The names are confusing, so we are changing them in the next release to auto/internal/external and making auto the default.

    Oh awesome!! Honestly I saw that but I just thought I will leave this as default I don't know what this new feature does lol. I must of missed that or didn't read it in the documentation

    Thank you IntelRobert

  • USB storage is in the current release. In Build settings, look for 'install location'. Default means only internal storage. Auto goes to whatever the user makes the default for his installs, and prefer external tries to go to external storage.

    IntelRobert mentioned something about move to usb storage "the new release gives you cordova plugins, the ability to make a game go to usb/external storage, control over version codes/signing.". This would be great for Crosswalk games, as you said emu the build is increased size with the chromium engine. Will this be in the next intel xdk version crosswalk update hopefully?