IntelRobert's Forum Posts

  • Is the filename just letters and numbers? a-z0-9. I don't know if this is the problem.

    If you put your icons in dropbox and send me a PM, I can try it.

    I am having a issue getting up and running using the new offical IAP plugin where does my in-app billing license key go?

    also for some reason my hdpi Icons arnt being included in my built game even though ive added them on the projects screen. And before anyone says i might not of added them ive added all my icons back into the project for about 10-20 builds and no matter what its never included

    this is what the build page says about the hdpi

    Installed hdpi launch icon

    Warning: hdpi launch icon not found.

    Installed xhdpi launch icon

    Warning: hdpi launch icon not found.

    Warning: hdpi launch icon not found.

    Installed hdpi launch icon

  • Showing my ignorance about C2: Is there a way to combine multiple images into a sprite sheet so you don't need to load so many?

    Thanks a lot for the infos. Then I just have to wait and pray for them to fix the bug... or your solution to to work. Actually I have at the moment only about 2/3 of the total images loaded in my project, so it will feature still more images when the game will be finished... (not even speaking about the music)

    It would be a pity to discard drawings I already drawn because they are too heavy to export...

  • We are doing testing & documentation now for ios. You should be able to use phonegap exporter and build in the XDK for ios, android, windows, android/crosswalk. Just like the crosswalk target, you need to specify launch icons, splash screens, cordova plugins, orientation, etc in the XDK. It would be helpful if there is a separate 'IoS Intel XDK experiences' and 'Windows Intel XDK experience' forum post.

    I see tutorials explaining how to export to Android, and how to use Admob. But I also see that Crosswalk allows exporting to IOS and Windows 8:

    1) Can I export a Construct 2 Project to IOS with Crosswalk? Does the Admob plugin work this way?

    2) Can I export a Construct 2 Project to Windows Phone with Crosswalk? Does the Admob plugin work this way?

  • Cross origin request is enabled by default in XDK crosswalk builds. Look in the build settings at the domain field. '*' means allow requests to any origin. Delete the * if you don't want cross origin.

    This example from crosswalk page works for me:

    var xhr = new XMLHttpRequest();
    xhr.open("GET", "http://crosswalk-project.org/", true);
    xhr.onreadystatechange = function () {
      if (xhr.readyState == 4) {
        // do something with xhr.responseText
      }
    }
    xhr.send();[/code:35c7g3m1]
    
    

    IntelRobert

    How do I enable cross origin request in the intel XDK ?

    https://crosswalk-project.org/#document ... walk_hosts

  • Slice

    Several people in the forum used iap and crosswalk.

  • Slice alvarop

    We are working on the update. Most of the engineering work of the android version of crosswalk is done in China, and they were on holiday so it took more time. China holiday is over so it should move faster now that their QA team is back.

    The patch will be released on crosswalk 8 first. 8 was recently promoted to stable by the crosswalk team. In the XDK build system, stable is 7 and beta is 8. XDK has decided to hold back advancing our stable to 8 until we are more confident that users can move forward. Crosswalk team has agreed to patch crosswalk 7 as a favor to us, since they have officially stopped updating crosswalk 7. If you have a few minutes, try building in XDK with beta to make sure your game works with 8. You can PM me if you have a problem.

    We are all a bit embarrassed that we found out about the security patch this way so hopefully it will not be happening again.

    Hello guys,

    any news about the google vulnerability issue?

  • It looks like the same problem. When I used c2 preview over wifi feature and ran it in chrome for android, it also hangs in the preloading of images so I suspect it is a problem with chrome. We want people to move to crosswalk 8 so I am raising the priority of this issue.

    For others, if your game works in crosswalk 7, but hangs with crosswalk 8 when you see the construct2 gear screen, then you are seeing the same issue.

    Hi IntelRobert, I just want to inform you and the x-walk team that I'm having this issue too:

    https://crosswalk-project.org/jira/browse/XWALK-2655

    When I launch the app packed with the online build service sometimes it starts correctly, sometimes throws a bunch of errors on the console and crashes.

    The issue seems to be completely random. The game works flawlessly with X-Walk 7 and below.

    Here's the logcat at the crash moment. There's a GC message just before the chromium errors suggesting a memory issue but I didn't add any new asset recently.

    This issue appears on both my test devices: Samsung Galaxy S4 Mini and Nexus 4.

  • If you are using custom fonts on a desktop or cocoonjs, then you need to either use web fonts or sprite fonts to make it work in a crosswalk and/or phonegap game.

    I have many problems with crosswalk

    custom fonts don't work

    admob don't work

    and the performance is awful

  • You don't need to upload splash screens or icons. Try exporting a c2 demo and then in xdk. 'start a new project' 'import existing html project' and then build. That will verify that everything is working. Then try the same thing with your game. There is a known issue with using some punctuation in the app name (e.g. ' ") causing the build failed message. We do support unicode so the unicode version of the app name can include any characters.

    If you continue to have build problems, feel free to PM me.

    I keep getting "The build failed. An error occurred..."

    I followed the Google Plus tutorial and uploaded my splash screen and icon, so I don't know what the problem is.

  • It looks like a problem with chrome so we have to wait for it to be fixed there, since crosswalk depends on chromium.

    IntelRobert

    Yes, the same thing happens with that example video: the video plays in full screen without the menu bar, the volume is pressed and the volume slider appears along with the menu, the volume fades away but the menu stays and obstructs the screen. The only difference with the video is that the menu icons faded after a few seconds, although the menu bar still remained.

  • Please try this. Use chrome on your htc one mini. Try this example, or anything that uses full screen in chrome: https://developer.mozilla.org/samples/d ... creen.html

    Does the same thing happen?

    > I don't see this on my phone. The volume controls appear, the menu bar does not, and the volume controls go away. Can you PM me a APK in dropbox so I can see if if is specific to the app?

    >

    >

    > > IntelRobert

    > >

    > > I love the new fullscreen mode, but whenever I use the phone's manual volume controls the menu bar appears and doesn't automatically hide itself, the only way to make it disappear is to lock and unlock the phone. Can you help me with this?

    > >

    >

    It doesn't seem specific to my app as I complied an APK from one of the construct 2 example projects and the same thing happens, this also happens with a few construct 2 apps I've downloaded from the play store. I'm testing on a htc one mini on Android 4.4.2

  • If you have tried construct2 preview over wifi feature, and it fails when running the app in chrome browser on the tablet, then there is not much we can do to make it work. If it works in chrome, but not crosswalk, then crosswalk team can investigate.

    You might be able to have your game check the tablet it is running on and disable sounds. The javascript part of this is simple, but I don't know how to do it in construct2.

    IntelRobert

    -- HARDWARE --

    Dual Core A9 Processor 1,2GHz

    Android 4.2.2

    1GB RAM

    1024x600 HD

    Chrome and Crosswalk Crash on loading sounds in low end tablets (Tested), Please Help

    if delete all sounds from game, game start normal, if loading sounds the game is crash ?

    In Samsung S4 or HTC M8 Game Work fine with sounds (Tested)

    I have post this problem in HTML5 Intel Forum

    https://forums.html5dev-software.intel.com/viewtopic.php?f=31&t=7609

    -- Game Link ---

    http://humaninfected.clay.io/

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  • Crosswalk 8 (beta build in XDK) includes apache cordova 3.5.0. Crosswalk team will need to update, test, and then we will need to update our servers. This normally takes about a week, but I haven't gotten a firm date on how long it will take. After that is done, you would just need to build again and republish.

    This problem affects most users of cordova/phonegap.

  • Not yet. We are working on it.

  • I don't see this on my phone. The volume controls appear, the menu bar does not, and the volume controls go away. Can you PM me a APK in dropbox so I can see if if is specific to the app?

    IntelRobert

    I love the new fullscreen mode, but whenever I use the phone's manual volume controls the menu bar appears and doesn't automatically hide itself, the only way to make it disappear is to lock and unlock the phone. Can you help me with this?