IntelRobert's Forum Posts

  • We just made a change in Crosswalk Beta in XDK to unconditionally disable it. Until we get the next release out in July, we can't add any options to current build, but we will add a control soon after that release.

    There were many people reporting that the blacklist was not needed, but no real evidence that the blacklist was preventing crashes. If that turns out to be false, then we will unconditionally disable it again. But I am hoping that we can leave it that way for a few weeks until we give the developer control. Please let us know what your experience is.

    IntelRobert

    Hopefully you guys will provide option to enable or disable the GPU blacklist so that we can choose for stability or high performance. If you hard coded it, I'm worried that somehow we will encountered some stability problem when deployed.

  • Yes, window.open opens a browser. I have written tests for it, but never tried from C2. Crosswalk5 (stable in xdk) had some issues, but it works well for me in crosswalk 6 (beta in xdk).

    > Crosswalk supports cordova APIs, including the inappbrowser api that lets you pop up a browser and visit a URL. It is accessible from javascript, so you would need a c2 plugin to include it in your game.

    >

    >

    > > We need only 2 thinks...

    > > 1. remove exit bug in stable version, when i close aplication, aplication crashes...

    > > 2. add some feature, that we can open web pages in defaul browser, it is anoying to open in aplication and i can not go back...

    > >

    >

    Did you mean this: http://cordova.apache.org/docs/en/2.4.0 ... er.md.html ? It is same as in Construct2, no? Construct 2 uses:

    window.open(url_);[/code:1bvb3mer]
    
  • The XDK release has slipped a couple weeks into July. It will have support for custom phonegap plugins, so you can include the admob and other phonegap plugins. This will make it available in javascript, but someone will have to make a c2 plugin to use it in C2. If someone already has a c2 plugin that will work with phonegap, then we are all set. I am also trying to get the GPU blacklist disabled--hopefully without waiting for the next xdk release.

    There are some big changes coming to the way the XDK build works. It will make it much easier to roll out new features, but it has taken longer than expected. We know that ads and payment are important for you to make money.

  • Crosswalk supports cordova APIs, including the inappbrowser api that lets you pop up a browser and visit a URL. It is accessible from javascript, so you would need a c2 plugin to include it in your game.

    We need only 2 thinks...

    1. remove exit bug in stable version, when i close aplication, aplication crashes...

    2. add some feature, that we can open web pages in defaul browser, it is anoying to open in aplication and i can not go back...

  • XDK has updated it's build system so beta is crosswalk 6 and stable is crosswalk 5. Sorry, this does not bring gpu blacklist control, admob, iap. This requires a change to xdk which I am hoping will be in June.

    I am working with Ashley on google play game services. Crosswalk 6 now has the capability, but it won't work the construct2 plugin in its current form.

  • I am expecting crosswalk 6 this week, but the blacklist option will take a few more weeks because we are redoing the build system and it will come as part of some other changes. This is my best guess about timing--not a promise.

    IntelTyler IntelRobert

    When we can expect a change to stable 5.34.104.5 and beta 6.35.131.4 ? New Beta offers an option to ignore GPU blacklist and I'm curious how it works.

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  • yongsheng

    Can you look at this problem?

    I am guessing that chrome for android has the same problem so there might be something that could be done on the construct2 side to fix it.

    IntelRobert

    In regards to the visual clarity (or lack of), this was raised awhile ago, is there a solution upcoming?

    I compared the same build and scene with CocoonJS and the latest XDK, there is a large drop in clarity in the XDK compiled game compared to CJS. Performance is very similar between both.

    These screenshots are captured from my device running the game, LG G-Pad 8 with native 1920 x 1200p resolution.

  • SabinX

    It turns out that RenatoB just wanted to lock the orientation, which you can do from Construct2. If you start the phone in portrait or landscape, then it brings up the correct image, without stretching. If you change the orientation while the splash screen is being displayed, then it will stretch the initial splash screen instead of switching. It is something we will fix, but not in the immediate future.

  • Slice

    I put a preview app here: https://drive.google.com/folderview?id= ... sp=sharing

    Can you try install it on your tablet? Then follow the directions on:

    https://www.scirra.com/tutorials/247/ho ... al-network

    Instead of using the preview app, you can also run it in chrome for android.

  • The google play plugin is designed to work when the app is hosted on a server and viewed in a browser. When you embed your app in an APK with crosswalk or phonegap, it needs a different solution. We are investigating methods, but I don't have anything to offer you now.

    IntelRobert

    I try to integrate google play plugin to crosswalk.

    Result

    https://dl.dropboxusercontent.com/u/66127489/images/invalid_client.jpg

    i have test

    4 client ids for google play

    1. id for google play

    2. id for native apps

    3. id for web app

    4. id for other platforms

    not work with anything

    Not Sign in

  • Our build system gives you the choice of crosswalk 4 & crosswalk 5. The latest app preview uses crosswalk 5. Since you say that App Preview does not have the lag, then I am hoping that it was a problem fixed in crosswalk 5. Please check that you are using crosswalk 5 by going to the bottom of the details tab in the build dialog.

    If crosswalk 5 has the problem, then please PM a capx file that shows the problem.

    IntelRobert, hi, here's a video with a comparison of the audio latency in the device:

    Crosswalk audio latency

    Intel AppPreview:less than 30 millisenconds

    Crosswalk Apk build: 234 millisecods

    I guess the problem is not with my device, since it play synced in the App Preview.

    In the Chrome Browser the latency is around 34ms, but i have other problem in Chrome for android, the sound is

    playing on the earpiece and not on the speaker, i mentioned that on this topic :

    Android sound problem

    I can send you the Apk build and my device specifications, but note that the audio lag occurs in every project i have.

    Thanks

  • Google play thinks the app needs a hardware feature that your tablet does not have. You can view the features by looking in google play developer console. Look for the list of APK's you have uploaded then click on the active one. It will show you 'APK details'. Click on 'features'. It will list the features required. You can reduce the features required by unselecting all the plugins in the XDK build dialog.

    IntelRobert

    In my tablet with android 4.2.2, ARM, Rockchip not accept install intel xdk from google play ?

    Your device isn`t compatible with this version. ?

    and specifically in this chip / crash my game / not start

    please look at

    i use this tablet for dev.

    thanks

  • Do you see the same problem in chrome browser? If you send me a apk in a PM I can pass it on to crosswalk team to see if they can look at it. Please be specific about what device you are using and what sequence of events are needed to test and recognize the problem.

    IntelRobert , Hi, i love the Intel XDK workflow, and i have a couple of games ready to upload to Google Play, but i'm having a problem with the lag/latency in the audio, that ruins my games.I read that some other users have the same issue, and i can fix that on my own, any clues?

    With the audio fix and the Admob support...that would be my dream come true

    Thanks.

  • I am trying to get a firm date.

    IntelRobert

    Any possible ETA for AdMob or Google Store functions?

  • Can you send a pm with an apk that shows the problem? My phone and yours have the same resolution, and I cannot reproduce the problem.

    > RenatoB

    >

    > We need your help to track down the problem with splash screens. To test it, I made 2 different splash screens for landscape and portrait and verified that it brings up the proper splash screen for each orientation. This was for the XHDPI splash screens: 720x1280. I am guessing that you are seeing the problem on HDPI or some other resolution, but I can't test that without a phone. Is there a way you can do the same experiment with your phone so we will know which resolution has the problem?

    >

    Hi IntelRobert

    The problem occurs when I turn the device (moto g). It seems that the image does not change and is stretched or compressed to fit on the screen.