Welcome to publishing on Android.
There's ~19,000 Android devices now: http://www.droid-life.com/2014/08/21/op ... t-devices/
Most of them are utter rubbish, so you can forget about running any complex games on it. Many of them use custom Android OS which leads to incompatibilities. Some of them use mods like Cyanogen, again, leading to incompatibility issues.
As long as your game runs on the most popular devices, you're good to go. Things like Nexus 4,5,7,10, and good models of Samsung, LG, etc etc. It's a royal pain to block each device manually since we don't even know what they all are, and under the dev panel it gives the codenames usually.
All you can do is put up with that and hope your game is good enough to get more 5 stars to balance itself out.
https://play.google.com/store/apps/deta ... omad&hl=en
I got 15 1-star rating so far. Out of those, 14 were from devices that couldn't run it. 1 guy thought it deserved 1 star due to gameplay issues (valid opinion). <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
You know something else insane? Lots of social apps like to run in the background, hogging resources and potentially conflict with running apps. I had a few ppl tell me their game would crash unless apps like Dragon Talk or some Messenger app was forced closed prior to running my games. O_o