imhotep22's Forum Posts

  • Can you explain why do you need sprite 7? is it just to trigger the second condition or there's more to it?

  • The second condition is the problem, when the condition comes true construct executes it 60 times a second, that's why you get more then 1 spawns. They are several ways you can fix this, you can add another condition to the second event system -> trigger once while true, or you can destroy the sprite 7 after the second event triggers, in the action menu select sprite7 then destroy. Both of this will fix your problem.

  • Put it on http://tinypic.com/ and share the link here. You have to put as plain text until you get 500 rep, so write the link without the http and

  • Can you put a screenshot of the event that spawns the sprite?

  • Measure the x y coordinates of the sprite on the layout, if x y start to get larger reduce the sprite width and height by a bit.

  • Can you put a screenshot of the event that you are using to rotate the object?

  • The multiplayer games example check if there is a server to connect to first, so of course if you started it on your pc it wont work, you will have to host it on Scirra arcade or on your own server to do the testing.

    Here is an tutorial on from Ashley how the game works

    https://www.scirra.com/tutorials/915/mu ... -time-game

  • If you have construct license you can group your sprites in family and in the event system add the family instead of the individual objects.

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  • Well the object overlapping another object condition with object destroy action will work. Lets say 5 sprites are overlapping the object, when destroy is called it will destroy all of them.

  • Its same thing like Magistross said above.

  • This is easy, add a new event, for condition select the object you want to check collision, go next, and under the collision tab select overlapping another object click next and select your second object.

  • Okay this is weird, I tried testing similar code on my PC and the music worked perfectly, but if I set pause onfocus in the configuration settings many the sounds does not play until I click on the screen or I move my mouse there. I'm not sure if it works the same on phone(PC and phone are whole different machines), if you have pause onfocus set to yes, disable it and test the game like that.

  • Its an system action called Signal. I am not really a great fan of using it, I suggest using an function instead.

  • Measure the total distance travel of each car, and store it in local variable or in an array. The instance with the highest variable will be first, the instance with second highest will be second etc. It it will be hard to implement because you will need something like Bubble sort to find out what instance has the largest value.

  • They are multiplayer capx samples implement in the construct 2, start the program and go on the home page, click browse example. There you will find at least 3 multiplayer examples including a chat room.