imhotep22's Forum Posts

  • You can measure the distance between the player and the wall, and set the light width to it, so it does not move outside the wall.

  • You can reduce the number of circles that spin around, and reduce the particles per second to improve the performance.

  • Here are few tutorial that can help you out, but they are not easy nor simple. first one is made with an plugin, second one with uses MySQL and php, and the third uses web storage.

    https://www.scirra.com/tutorials/4839/c ... -php-mysql

    https://www.scirra.com/tutorials/1465/l ... gin/page-2

    https://www.scirra.com/tutorials/448/ar ... high-score

  • Great idea, it does look like a maze, top down maze sounds okay. Thanks for the suggestion ill consider it.

  • You didn't had to create the same topic 4 times on the forum, you can ask all your questions in one topic, making spam is forbidden and bannable.

    Also people here can help you make the game, but not make the game for you. If you want help with certain things you are stuck you need to give more details on the things you are working, how much events you have etc etc. You cant just ask for full working capx and except people to make the game you.

  • How do you call the audio files in the event sheet, are you testing on PC or mobile?Probably some of the events that you trigger messes around the sound.

  • Glad to help, good luck with your game

  • You can make it possible using particles and effects. I'm not sure how effective it will be performance wise, it will use GPU memory more then average effects or sprites would.

  • Hay guys, I've been working on a game and now its around 80% finished so I'm planning to publish it soon. The idea of the game is you have a player and you move him with the mouse, the background consists of grass(green) and rock(red) if the player touches the rock(red) the player dies, so Basically you have to navigate the player on the grass without touching the rock.

    The game is top down, but not a shooter because you don't shot at anything, can you guys suggest ideas how to categorise my game. So far I was thinking something like top down escape, but I'm open to ideas.

    Here are some screen shots.

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  • You can use instance variable also, its does not matter really.

    If you hold a button for the attack to happen, for example lets say key f on the keyboard and it takes 3 seconds to charge. You will have to add keyboard object in your project, after that in the event system add a condition on key f hold, as action add wait 1 sec, add 1 to instance variable (which is 0 on start, lets call it combo).

    Now for the attack it self, add a condition combo => 3, ass action add your animation and the attack you want to happen, and reset the combo to 0.

    You will also need a Boolean condition on the charging event, so when the combo attack is getting executed the charging with stop.

  • Add a local variable to the player sprite, and each time he makes a successful hit increment it by 1. if he misses reset it to 0. When it reaches 3 add an event which will trigger your combo attack.

  • You should use minify when you want to publish your game. minifying makes it almost impossible to revenge engineer it.

  • No, I mean give my the capx file without the plugins, just the sprite click thing, then when I change it, you can just paste the plugins back.

  • You can use the file chooser to allow the player to upload the sound. After that you can use the audio file to play it.

    its bit complicated then that thought, because you will need to find a way to know the music name in order to run it.

  • Can you send me a none plugin version. I cannot open it like this because I don't have the plugins installed.