How do I make a sprite spawn

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  • My problem is , when the sprite spawns the numbers of sprite is hundreds . and i want only 1 to spawn

  • Can you put a screenshot of the event that spawns the sprite?

  • Can you put a screenshot of the event that spawns the sprite?

    how to put image? sorry im new

  • Put it on http://tinypic.com/ and share the link here. You have to put as plain text until you get 500 rep, so write the link without the http and

  • Put it on tinypic.com/tinypic-blog and share the link here. You have to put as plain text until you get 500 rep, so write the link without the http and

    oh sorry here:

  • The second condition is the problem, when the condition comes true construct executes it 60 times a second, that's why you get more then 1 spawns. They are several ways you can fix this, you can add another condition to the second event system -> trigger once while true, or you can destroy the sprite 7 after the second event triggers, in the action menu select sprite7 then destroy. Both of this will fix your problem.

  • The second condition is the problem, when the condition comes true construct executes it 60 times a second, that's why you get more then 1 spawns. They are several ways you can fix this, you can add another condition to the second event system -> trigger once while true, or you can destroy the sprite 7 after the second event triggers, in the action menu select sprite7 then destroy. Both of this will fix your problem.

    then i should create a new sprite?? since ill destroy the sprite 7

  • Can you explain why do you need sprite 7? is it just to trigger the second condition or there's more to it?

  • Can you explain why do you need sprite 7? is it just to trigger the second condition or there's more to it?

    to randomized my sprite 4 locations of spawn?

  • If you want to do that, there is no need for the second event at all. You can directly create the sprite 4 in the first event, change the action to system -> create object -> select sprite 4, select the layer, and on x y coordinate add the random location.

  • If you want to do that, there is no need for the second event at all. You can directly create the sprite 4 in the first event, change the action to system -> create object -> select sprite 4, select the layer, and on x y coordinate add the random location.

    it works lol, but sprite 4 only last for 1 sec,

  • Don't use set position with that you will change sprite 4 position every 1 sec, you want to use system -> create object.

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  • Thank you for you help !! =) sorry im i got many questions thank you !!

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