Illuminati's Forum Posts

  • Thomas,

    I can totally understand the apprehension, you are definitely not alone. This is my personal first project with a "real" game development software, stepping up from the likes of rpg maker and 001 engine. Luckily, the time spent with completed projects and games on those engines has given me a little understanding of graphic/musical editing. I'd be more than happy to help you in my free time, with whatever I can. However, I may be a far cry from the level of professional you need

    Unfortunately, I'm unable to send you a PM due to reputation limit at the moment, but feel free to drop me a line anytime, and my project page is here :

    --https://www.scirra.com/forum/viewtopic.php?f=180&t=100433&p=758496#p758496--

    Magix, as mentioned by peterbot above, is a great little program (although a bit pricy, depending on options),

    and I believe Fruity Loops has a free version that has limitations. Both are pretty easy to use, but for the layman, will take some time as always (Fruity Loops might be quicker to pick up, harder to master). There's also Acid burn free by Sony I believe, and a handful of other nifty proggies out there (on the off chance you decide to try it out)

  • Thanks jihun

    Thanks nmlucio

    I really appreciate the replies! I was beginning to think I was all alone over here, hehe. It's a solo project so far. I was hoping to land that old school meets retro indie look, and I'm not sure of that qualifies lol, but the more I'm looking at it, the more it's growing on me (Been trying to imagine, with enemies/sprites/character/effects going on, what it i will look like). Many thanks for the offer of help nmlucio, that's definitely appreciated. This is my first actual C2 project, and I'm sure I'll have a bazillion questions along the way (I think learning the event/script? system here will probably be the hardest for me, coming from rpg maker and 001 engine.

    Thanks again you two.

  • Hi all,

    I recently began working on a metroidvania style game as my first learning curve into the great C2 engine. Over the past week, I've started some work on song tracks and art design's to use in the project, and was hoping to hear some of your great design, art style and music ideas and feedback.

    This is a solo project (pshh I don't know anyone here XD), that I'll be working on until completion over the next few decades (lol, hopefully not). With all the wonderful game lovers on this site, and hopefully some SOTN nut's and metroid fan's hanging about, we can get some excellent creation ideas flowing! All feedback is awesomely appreciated .

    ***also here's a thread link to the project, in case i miss a update here. I'd love to here some concept ideas from everyone, or what you'd like to see. (Remove dashes on links, )

    --https://www.scirra.com/forum/viewtopic.php?f=180&t=100433--

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've used quite a few through my rpg maker and 001 engine project days, but mainly :

    *Gimp (Powerful 2d image manipulation)

    *Spriter (Added benefit of having a Construct 2 plugin)

    *Spritesheet maker

    *Glue It

    For Music/Sounds

    *Magix

  • Awesome! Instant mental warp to NES days! This project is looking great, and looks to be a lot of fun filled action, much like the series from back then.

    Will this be level oriented or more free roam like some of the newer mega man type games?

  • Sorry to hear the health issues! Cheer's to hope your feeling better soon!

    This look's excellent! I'm really liking the cell shaded main characters, and how they flow against the backdrop/layout. Looking forward to playing this one!

  • It's begun! Progress!

    Linked a few songs for the project, and have the tilemap for the first area near completed, as well as a few odds and ends

    Any/all feedback welcome! Let me know what you guy's think on the music, and gameplay ideas are always welcome.

  • Great work!

    I'm a huge fan of the metroidvania scene, and it's nice to see interest in it. Nice work on the graphics and grats on the intro screenshots. I'm currently working on a castlevania type myself, and if I can help in anyway, please let me know!

  • Working Title (Subject to change, I'm sure)

    Moonlight Chronicles

    Style and Gameplay :

    Metroidvania style action/platformer with strong RPG element's, pet collecting, leveling and collectibles. Solo story mode with multiple unlockable characters. Bright and fun graphic style to help appeal to everyone.

    Idea's Corner

    Long singleplayer storyline, with multiple tales depending on your main character*

    Pet collecting! You'll be able to breed, level, stat and find quite a few along your journey*

    Randomized system of loot, similar to the diablo series, with multiple prefixes and suffixes.*

    A host of legendary unique gear to find and collect, all customizable*

    Multiplayer pet arena planned, hopefully allowing you to pit your pet's against each other via facebook/twitter/ect*

    Day and Night cycle system, with planned weather event's such as : rain, windy, foggy, ect*

    New game + Mode, unlockable game shaders, boss rush mode and tons more for after you've completed the single-player campaign*

    Large amount of side-quest's, including rare monster hunt's*

    Available to play on nearly every system out there (Windows, Mac, IOS, Android, ect)*

    Schedule and Planning :

    1) Create the in-game music and sound effects ...progress!

    2) Create the game intro, splash screen and title ...progress!

    3) Tilemapping and level/parralax creation for level design ...progress!

    4) Character/Enemy creation and animation ...new progress!

    5) Game object, physics and interactables and animation ...new progress!

    6) Database/stat arrays and leveled lists ...new progress!

    7) Boss implementation and Storyline creation

    8) Menu creation and options changes

    9) Character, object and enemy injection to the levelmaps

    10) Storyline, timing/event and boss injection to the levelmaps

    11) Platform specific release changes, and cleanup

    (Planned availability > Windows > Android > Mac > IOS initially. Wii U > 360 > PS3 hopefully after)

    12) Beta version release and imbedded update/patch creation

    13) Changelog's, bugfixes and speed improvements leading into official release.

    Progress Reports!

    (Note, you'll have to remove the astericks in order to use the links for the time being (my rep's not high enough yet to post links, lol)

    Music :

    https://soundcloud.com/llluminatlll/wicked-rhapsody
    --https://soundcloud.com/llluminatlll/sunlight-daydream--
    --https://soundcloud.com/llluminatlll/these-castle-walls--
    --https://soundcloud.com/llluminatlll/into-the-flame--
    --https://soundcloud.com/llluminatlll/mysterious-oddity-- 
    --https://soundcloud.com/llluminatlll/misfire-meadow-- 
    --https://soundcloud.com/llluminatlll/melancholy-blue--
    --https://soundcloud.com/llluminatlll/atlantis-rises--
    --https://soundcloud.com/llluminatlll/dance-of-illusion-- 
    --https://soundcloud.com/llluminatlll/fight-or-flight-- 
    --https://soundcloud.com/llluminatlll/rhythmic-disassembled-- (New 04/16/2014)
    --https://soundcloud.com/llluminatlll/strolling-wonders -- (New 04/16/2014)
    --https://soundcloud.com/llluminatlll/transcendance-- (New 04/16/2014)
    [/code:3si21xrx]
    
    [b][u]Characters / Enemies :[/u][/b]
    [code:3si21xrx]
    --https://imageshack.com/i/n8jgnfp-- (New)
    --https://imageshack.com/i/n7285pp-- (New)
    --https://imageshack.com/i/nd6t47p-- (New)
    --https://imageshack.com/i/m9dgt8p-- (New)
    --https://imageshack.com/i/na77mqp-- (New)
    --https://imageshack.com/i/nhyp85p-- (New)
    --https://imageshack.com/i/n7a9k4p-- (New)
    --https://imageshack.com/i/n7kn0qp-- (New)
    --https://imageshack.com/i/nfzh3mp-- (New)
    --https://imageshack.com/i/nh3mz7p-- (New)
    --https://imageshack.com/i/nelttxp-- (New)
    [/code:3si21xrx]
    
    [b][u]Pictures and Screenies :[/u][/b]
    [code:3si21xrx]
    Some new mock ups -
    --https://imageshack.com/i/n69e4ap--
    --https://imageshack.com/i/n56p1yp-- 
    --https://imageshack.com/i/nq15xsp-- 
    --https://imageshack.com/i/0rinznp-- 
    
    ----------Alchemy Lab (WIP)------------------
    --https://imageshack.com/i/1n9xbup-- 
    --https://imageshack.com/i/n53bu4p--
    --https://imageshack.com/i/nf84k5p-- 
    --https://imageshack.com/i/ndx1k7p-- 
    --https://imageshack.com/i/1abcakp-- 
    --https://imageshack.com/i/1xj7k0p-- 
    --https://imageshack.com/i/0z2vz5p-- 
    --https://imageshack.com/i/169wklp-- 
    [/code:3si21xrx]
    
    [b][u]Playable Demos :[/u][/b]
    [code:3si21xrx]
    [/code:3si21xrx]
    
    [b][u]Videos :[/u][/b]
    [code:3si21xrx]
    [/code:3si21xrx]
    
    [b][u]Game Art :[/u][/b]
    [code:3si21xrx]
    [/code:3si21xrx]
    
    [b][i][u]This weeks Agenda/What's Cooking :[/u][/i][/b]
    
    (Update) 04/13/2014
    It's been a big week. The splash/intro and loading screen's, sadly are still a work in progress (difficult to fill, with no affiliates, lol). A new art style for enemies, and over 70 already in planning. Design progress on the pet system, including 5 new pet's already designed, waiting for final animations and touches. This system is very early stages, but at LEAST will include leveling pet's found within the game. I'll try to get some early pictures up on a few enemies and a pet or two, to show the new look and get some feedback on them. Also, the starter area is completely done, including the first 4 area's of the game (minus parallaxing) and collision. This week I'll attempt to finish the first area's enemies, the characters available to play in-game, and if there is time, tie the music and lighting to the layouts. Quick shout out - Thank's REX, great set of plugins for C2. I'll be hitting up your dictionary/stat array plugins this week off and on (leveled lists', loot pools). Awesome work, thanks.