Illuminati's Forum Posts

  • Thanks Whiteclaws ,

    I'll keep chipping away at it. A shame from what it sounds, kickstarter seem's to be only one of a handful (if that) of sites dedicated to getting indie development's off the ground. As these near completion, I'll try to post up among some of my older rmxp/vx sites and here, maybe spread the word a bit and gain some feedback on some of the work. Appreciate the reply!

  • Understandable reply, really.

    The short answer is no, I haven't released my project's yet. To be honest, that's actually the point behind this thread. I can definitely appreciate your position on the topic, so let me be finitely clear on what I'm doing here, and what' I'd enjoy hearing some feedback on.

    I see project's rushed out all the time, here, elsewhere, and usually with little success or none. A lot of this is due to simple app's/games created ala flappy bird style, or tutorial based games turned to monetization. These normally fail kickstarter, or bring next to no income in most cases, and I can understand why. This is one issue I'd like to avoid, and the more I read regarding it, a lot has to do with quality issues or advertising problems.

    That's one reason powering me to create the website currently. It seemed like a good idea to have all my creation's under one roof, allowing creators/gamers to check out what I've got cooking, all in one place. A place to purchase any content I've released securely, and a backbone for providing extra information for kickstarter project's when the time comes. It will also host a lot of content available for free, that I've worked on, for inclusion in someone's project.

    Regarding kickstarter, I need some experience with it. I have been reading up as much as I can, and a lot of project's missing goal's seems due to advertisement, and high goal pricing. What I had in mind initially, would be very cost effective music/asset pack's, containing resource's for other developer's to use, and totally free-to-use in project's for anyone upon completion. I like this idea, however it poses some problem's with investor rewards on the kickstarter website. This seemed like a good way to gain a advertising and a following prior to attempting anything large. Both the website and the kickstarter project's seem to help each other in multiple way's.

    With the account's setup (kickstarter/paypal/amazon), luckily I've already been setup with most of those for years for my business. The main stuff, was just creating the secure html button's to go on the website, linking them all, creating kickstarter links, ect. Glad to say most of that's done now

  • .....cricket's

    lol. I'll just stick with the game plan so far, guess it couldn't hurt. With a little luck, the website will be up tommorrow. It will have a update on what's in the works, and with a little luck I'll be up and running on my first kickstarter by Friday of this week. For those interested atall, I'll make a post when it's done with some snazzy links .

    I'll keep an eye on this thread, as I still could definitely use the experience and feedback.

    Toodles~

  • Hi everyone,

    I've spent the better part of this week trying to get my website up and running, and getting everything in order on amazon, paypal and kickstarter, in order to be ready for my first project when the time comes. I've got a couple of project's going, in the very early stages, however lately it seem's I've got more resource creation happening than anything else.

    What I'd like to do, is perhap's create a first project, or 2, on kickstarter with resource pack's. What I had in mind, for those that have been down this road, was a kickstarter music pack, and asset pack. The music pack would be reminiscent of the 16bit era days (SNES/Sega), which I haven't decided on the amount of track's as of yet. It would include a few different track's for most of a project's area's (town's, dungeons, ect). One of the neater thought's behind it, would be giving it freely for use to everyone upon completion, in both commercial and private works here. The pack's would be very cost effective to create through kickstarter (no 25,000$ goals XD), but rather something way more appropriate (maybe 2,500$?), or something reasonable. Upon completion, the pack would immediately be hosted on my website, and freely available here to the other Dev's that wanted to use them. Any suggestion's or experience along these lines is definitely welcome.

    The art pack would be much the same. I'm debating a chibi type character pack initially, which would follow the same guidelines basically, and be freely available upon completion as well.

    Some pertinent question's :

    1. While I'd love to give the pack's away upon completion, it may not be a wise idea. Kickstarter rewards might be geared against that specifically, and I'd have no problem changing it to a small-cost pay for download option as well. I'm on the fences as to which is better.

    2. Would setting small project's like this, to get used to kickstarter, be a good idea for gaining a following before releasing a large project?

    3. Would the community here be interested in something along these lines?

  • I've been caught up on getting everything for the website/greenlight and kickstarter done in the last week. When that's done, I'd love to get with you on this. Ironically, that should allow me to keep in touch a bit better (considering I don't have the rep for private messages yet XD). I'd love to get some feedback/idea's on something similar. I think that a remastered/remake of the SNES series would be pretty epic.

  • Hey zolointo,

    Apologies on the bad link's, it look's imageshack went to a pay-for service only, leaving me to rehost them elsewhere for the time being. I've been silent on the forum's for about a week now, trying to get a website up (hopefully couple of day's), and all the paperwork done for kickstarter/greenlight. It's been a slow process, but definitely needed, and should be done very soon.

    I'll try to get those links back up, now that I can post direct linked pictures via tinypic. Hopefully, I'll have the website up in the next couple of day's, showcasing a few project's in the mix and hopefully a lot of free resources for you guys (including the music track's here, which will be free for use .

  • Excellent! I super appreciate your work here, and your detailed explanation of how you worked out the minimap and inventory screen. I've got a SOTN project on the back-burner right now, that could greatly benefit from this. Nice job!

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  • Hey ffman,

    Looking good, and thanks for your message. I'd be glad to help with any part of the project in my spare time. I've got a Earthbound title I'm working on currently, as well as a few music and art packs, that are keeping me busy and my castlevania title on hold for a bit. I wouldn't be able to devote full time without a paid position currently, with everything going on. I would however, be more than willing to help in free/spare time for free when I can . Feel free to hit me up on any of my threads (can't reply to PM's yet, sigh XD), and I'll be glad to take a look at whatever you've got. Thanks again ^^

  • C2er's,

    I've poured face-first into my EB project lately, and as such have been up to my elbow's in asset/music creation with it. In one of my previous post's, RamPackWobble mentioned creating some asset "packs", which stuck me as a good idea for a couple of reasons. I'd like to go the Kickstarter route with my EB project when the time comes, however one major reason of kickstarter funding fails that I've been reading on, dealt with lack of advertisement. The "packs", seemed like a good idea to get a name out, may grab a small following, and if possible offer some very reasonable asset's for dev's out there, in their private/commercial projects.

    Sadly, I don't have a lot of experience with this. I've both debated the idea of a kickstarter type project for music/art asset packs. These packs would have a small funding goal, and I thought might be neat to offer them for free-to-use in both commercial/private dev projects when completed. This seemed like a good way to gain some following and get used to the kickstarter program. On the other hand, maybe it would be better to do the pack's for a small nominal fee, and host them on a appropriate asset management site. That also seemed like a good idea, and allows more users to have immediate access to them without any strings or wait time.

    Any experience or feedback related to this, would be greatly appreciated

  • I'm with newt on this one,

    Poor documentation on tile orientation (insertion of blocks as well), drive change problems, ect. It look's appealing to block building for platform levels, which in my personal opinion, goes pretty smoothly by hand after some experience. No additional Asset management functionality that I saw, other than block placement.. (although, I admit I didn't spend much time with it after seeing that interface

    May be appealing for seamless block building and quick snapping of scene layouts, and seems very beginner friendly. I'd like to see where it grows in the future.

  • African pygmies and hosting websites o.O....

  • Or,

    1,000 lawyers buried up to their neck in sand? ....Not enough sand

  • Naji

    Sure thing, it's a mess of ideas, but there is plenty more randomness where that came from

    Sheepy

    Aurora

    Most definitely a game I would play! Twice on Sunday.

  • Thanks Rampack,

    Ironic that you mention the "packs", kickstarter and a wise way to start it, was on my mind last night. I was debating going the kickstarter/greenlight route, with this new Earthbound/Mother project. I've never tried them before, but it did cross my mind last night that it may be a good idea to do some asset/music packs, to maybe get my feet wet and see how it works. I see a lot of those project's having trouble gaining a following/funding without first advertising.

    I'm not sure what the best route would be; either doing a kickstarter for the packs, then releasing them for free for use in commercial/private games, or just charging a bit and doing plug and play matching packs for music and assets. I thought it might be a neat idea, to do a kickstarter on the project, and if successful, maybe give all the asset's away used in it, to the community for private/commercial usage. Great idea though, it seem's like a fun way to get some following for the project, experience with the programs, and help out the dev community. Unfortunately it's all new to me, so I'm not sure of the wisest path yet, but definitely a cool idea.

  • Thanks! Haha, pretty works! It's been fun

    I'll try to get a game info thread going hopefully before to long!