ihvan020's Forum Posts

  • I'm on the stable release and still got a blackscreen.I try to not minify the script same result.

  • Im still getting a black screen I already did what you told and still same result.

  • So after researching on the forum about the black screen thing when testing ads on mobile devices.I found that the plugin itself is causing this issue I add the plugins then export on debug mode and get a black screen but after I totally removed the plugin the game is working just fine.Does anyone know how to solve this. I'm getting stocked into this for century!

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  • I'm having the same issue my event is exactly like you post in here and the result is the same "black screen of death"

  • Ashley I need the admob plugins it's not currently working right now i've been waiting for almost 5 months and still not working.

  • Ashley

    What about admob and google play services?

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  • I downloaded it lasttime if I'm not mistaken it has 500k download that time and now it get 1m!! Congrats !!

    Can I have your tips on getting 1m milestone haha.

  • Use debug mode to check your app performance then see what causes the issue.

  • Some people 'pack' their ugly NodeWebKit exports with 3rd party encryptors such as Enigma.

    Did they really need a 3rd party encryptors to encrypt their project. I mean I read this.

    "Minify script

    The exported Javascript code can be compressed with Google's Closure Compiler to reduce the download time. This is called minification. At the same time the code is obfuscated to make it extremely difficult to reverse-engineer your project. For this reason it is highly recommended to always minify your script on export. Minification requires Java to be installed. (Note that Java is a different technology to Javascript.)"

    Well I'm not really a programmer so I don't know if that really protect your assets from being stolen.

  • I bought games made in C2 on steam but didn't get any issues at all, maybe it depends on how they make/implement the game.Im planning to make games on PC and released on steam until I read this . LOL

  • Same here.

    Even, unable to load the apk to Google Play. It ask for app signature. Why cant Construct 3 generate that too along with the apk?

    Export your game in android studio build then sign your apk there and export. the biggest problem is the plugins for ads and google play services is currently not working though we don't know if this will work until someone really tel us whats is wrong with this.

  • [quote:ewy4sq7x]Many people are claiming that the Scirra developers are not listening or responding to their userbase. Maybe people got that impression because they do not respond so often any longer on the forums. However, when you send an email to their support, they respond within 24 hours.

    I emailed them 2 months ago regarding this issues and after 1460 hours of waiting didn't get any response. So what was that 24 hours your talking about ?

    [quote:ewy4sq7x]Construct 3 is still in beta version. Are there not better ways to make money from your games than ads?

    Personally, ads are very annoying and there are people like myself skipping anything which contains ads. Even when the ads are based on personal browsing. I don't click them.

    It's the standard for mobile market , if you're developer and want to released a free game but want to earn some extra $$ for your creation its a natural instinct for a developer to put some ads or rather an IAP , if you're hobbyist you rather released your game completely free but as a consumer who will download the game which is free, viewing ads is a small price to pay for a developer who put an effort and time to create a game without you paying any $$$.

    [quote:ewy4sq7x]Regretfully, I see too many games who do not deliver on gameplay, challenge...

    I like adventure games. Lookup at BigFishGames the games "The Island Castaway" version 1 and 2. They are nicely done, something which is also possible with Construct 2 and 3.

    From the same BigFishGames I saw and played "Ruby Maze" which was made with Unity. I am surely not impressed with that game.

    I disagree with you on this why? People really don't care what software did you used to make the game if your game is interesting people will play it no matter where you make it or what will it looks like.

    [quote:ewy4sq7x]Scirra did not hide the fact that if you buy from the very beginning, you buy "beta" software. I agree yours and mine subscription is running, which has advantages and disadvantages.

    Yes, We know it's on beta.. but other people point is before they let people pay the $$$ fee they should official announce what plugins is currently working and what's not that's really the problem here they let you subscribe even though you didn't get the fully functional software it's like you pay $100 for a beta software.

    It's like you buy a bread on a convenience store but after you see the expiration date you know you totally screwed,I rather pay a $200 fully functional bread .

  • Agreed. I already got a license, but can't do anything except post to Scirra Arcade. Even there it doesn't even seem like the Leaderboards are working properly.

    Beta or not, I paid money for it. I don't feel it is fair to pay an incomplete product, considering I have to pay again after a year.

    Yeah that's what I'm trying to explain they let people subscribe even though its incomplete and they didn't bother to note us that some plugins for mobile are currently not working although it's been 2 months since I found this problem but no proper response and what really annoying is your subscription is already burning up! I mean let say their Beta will end in November(just an example) so that means I can only used a fully functional product for just a couple a months !! Really ???

  • Wow thank you very much. I might consider using used C2 although I'm hesitant to use third party exporter is phonegap for free? Does IAP and Google play services working