hyem's Forum Posts

  • hello everyone,

    i have a quick question (looked everywhere and could not find an answer).

    the bullet behavior has a SET ANGLE property ("If set to No, the behavior will never change the object's angle. If set to Yes, the behavior always sets the object angle to the angle of motion.")

    is there any way to set this property at run time via events? i can change it easily in the properties window when developing, but wanted to know how to change the value dynamically while the game is running.

    any thoughts?

  • colludium

    your game was really good, and the formation was a very good new innovation to the classic game. i loved it.

    justin 1967

    to answer your original question, i got half way with the game and put it aside for a while and went back to finish another game i'm working on...it should be done by the end of this month...its a remake of a 80s game, i hope you can play it and find it as fun as i have. i'll post more in a couple of weeks.

  • i wanted to thank you all for sharing your ideas and commenting on this thread. your ideas have helped me, so please keep sharing and commenting

  • Hello everyone,

    i just wanted to start a discussion/thread on your ideas for a Horror Game....if you could start from scratch and not be bogged down by existing game genres/limitations what would you love to see in a horror game?

    by that i don't mean, chopping up characters, blood splatter everywhere...but what would make you jump out of your seat and drop the joystick while you were playing the game or kind of make you feel scare you with anticipation when taking the next step/going into the next room, etc?

    no limits, any and all ideas are welcome!

  • thanks a lot briggybros...i have a follow up question:

    i know how to create the entire game in 1080p HD; but how can i scale it down for scirra arcade (max width 800)? what settings do i have to use?

  • thanks, i just downloaded the capx and looked at it. its a step in the right direction but does not replicate the centipede look/feel. but thank you for pointing me for the example, it does get me started in the right direction.

  • guys, i'm trying to:

    1-create a game in the 16:9 ration advised by Scirra (my game resolution is 800x450)...deliberately selected max 800 width to ensure the game can be submitted at the Scirra arcade

    2-i have imported png art characters that look sharp/clear/crisp at the 800x450 res

    3-but when the game is scaled up to play in the entire browser (tried both "Letterbox scale", and "Letterbox integer scale") all the characters look like crap, with jagged edges.

    so, my questions are:

    1-what is best game resolution, is 800x450 or 16:9 really ok (i want to be able to submit to Scirra arcade)

    2-if i want the game to expand and play in browsers with higher resolution, how can i do that without getting the horrible jagged edges? the original art quality is awesome.

    3-can i arrive at a solution by going at the opposite way? create the game at maximum resolution 1080p HD and have the game scaled down and played at 800-width (so i can submit to Scirra arcade)

    guys, i reallyyyyyyyy need help on this. Construct 2 has many great advantages, one of which is playing on multiple devices...which is near impossible with this resolution nightmare. please help.

  • Hello everyone:

    does anyone know how to recreate the formation style for the arcade video game centipede? so that each centipede is following the one in front of it and the head centipede is leading the way, if you shoot any of the centipede in the body/middle the formation breaks and each new chain go in separate ways?

    if you can share the capx example i would GREATLY APPRECIATE IT...

    thank you in advance for your help.

  • also there is a great tutorial which has a working game you can study for examples...the tutorial and code is by KYATRIC and located on this site

    http://gamedevelopment.tutsplus.com/tut ... medev-3222

  • is this what you mean by other angles?

  • here is your capx, updated to shoot left and right...the only thing you'll have to do is add a cooldown function so that the player only shoots limited amount of bullets as opposed to infinite stream of bullets.

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  • i appreciate you're feedback can now continue with the rest of the game without worrying about the layout size.

    thanks a million

  • that's what i thought too, but i didnt know if layout sizes that large would impact memory limits/memory optimization ...you know things like that.

  • hello everyone,

    i have a question: i've set my game WINDOW size to a 16:9 ratio (800x450) and would like to make a large level the player can scroll in...so i've set the LAYOUT size to 2400x1400. i realize that to ensure optimal performance sprites should be scaled in the power of 2 (32x32, etc) and that the window size should be 16:9... i didnt know if there were restrictions or recommendations for LAYOUT size to ensure performance on different devices, browsers, OS, etc.

    can someone please help?

    thanks a million.

  • great thanks...that's exactly what i needed. only one last question: why add the "control" object and the "sprite 2" and then pin them to each other. why not just have the "sprite 2"?

    thanks again for your help, the capx was what i needed...only cannot understand the need for the 2 objects and pinning them to each other