hyem's Forum Posts

  • i looked and couldnt find an answer to my question:

    basically i want a character to move vertically but not in a straight path. in another words, i dont want to character to go straight down but weave left and right as it goes down in a Sine wave...but dont know how to use the Sine behavior to get it done. any help or capx example would be GREATLY appreciated.

    thanks a million, in advance.

  • LittleStain

    thank you for the screen shot; i will use that in somewhere else in the game (i already have a place in the game for your code sample). thanks.

  • c4sp3r89

    thank you very much. i went there, as you directed; and the blue lines were all over the place; i moved them around into a normal square covering my sprite; the the result is AWESOME!!!!

    problem solved, thank you...and also, again thank you everyone for taking the time to help me !!! :-)

  • what's a "collision box of the image" and how do i check/alter it?

    sorry about all the basic questions; new to C2 from GM 8.1. sorry about all the basic questions, and thank you all for all your help

  • LittleStain: if its not too much trouble, can you please give me an example "code" of the "On clicked if these conditions are met - do this

    else - do that", or how to "a system wait 0"?

  • how do i post a capx?

  • hello everyone:

    on my game menu screen, i have a 3 sprite objects showing custom imagines that depict difficulty levels (e.g, "easy", "regular", "hard"). so when you left-click "easy", the easy sprite changes to show that it's highlighted.

    my problem is this: the left-click "code" works, exactly as i wanted but it's not responsive...sometimes i left-click on the sprites nothing happens, and so i end up left-clicking all over the "easy" sprite until the code is "activated" and the image changes. i have the same "unresponsive" issue with the other 2 sprites, what can be the problem and how shall i correct it?

    please help, this is not a good way to have my game working...with unresponsive menus, right from the get go.

  • i didn't even think about that! simple yet awesome: just combine the different color/patterns into a larger "tile" and then tile that over and over. great thanks zatyka, i really appreciate your help :-)

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  • i want to use The Tiled Background object, to create a tiled board similar to a chess board (alternating colors, or patterns repeated over a fixed size board).

    the example in the online manual (here: scirra.com/manual/118/tiled-background) has the same star-pattern repeating again and again (not an alternating pattern).

    My question is this: is it possible to use the tiled background object to do what i want (if so how), or shall i "code" the logic using C2's existing behaviors, etc.

    does anyone know/have an example they'd like to share?

    thanks a million, in advance.

  • Kyatric just catching up on the videos on youtube; and the instructor referred to some other videos you had also made. where/how can i see the videos you've made? thanks

  • damn, i was afraid of that. thanks for the quick reply though. maybe a future upgrade will have it. thanks again.

  • guys, is there a way to give the player the option to save music into a set folder (say, gameXYZ_music) and the game play all the music in that folder during the game, as background music?

    are there any plug-ins that do such a thing?

    thanks a million, for any help you can offer.

  • hello everyone.

    i looked around this forum; and also the [How do I]Frequently asked questions but i couldn't find an example of a top-down terrain generator (does not have to be isometric, could be simple top-down view). does anyone have an example they can share?

    thanks a million, in advance.

  • thanks a million; i appreciate the heads-up on the original question and the advice on performance hit for mobile devices (i did not know that, and that's one of the intended platforms)...based on your performance advice, i have to now reconsider development (taking out particles, substituting other "eye candy").

  • hello everyone:

    i have noticed that for there are a couple of software tools created in GameMaker that give their developers on that platform a quick GUI interface for creating/testing different particles and exporting the underlying pseudo-code into GameMaker for their games.

    granted C2 is more powerful, versatile, and inherently GUI compared to GameMaker; but nonetheless, is there a tool/software for C2 that lets you quickly click on a few buttons and "test"/compare particles?

    thank you in advance for your help.