civilization style terrain generator

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  • hello everyone.

    i looked around this forum; and also the [How do I]Frequently asked questions but i couldn't find an example of a top-down terrain generator (does not have to be isometric, could be simple top-down view). does anyone have an example they can share?

    thanks a million, in advance.

  • hello everyone.

    i looked around this forum; and also the [How do I]Frequently asked questions but i couldn't find an example of a top-down terrain generator (does not have to be isometric, could be simple top-down view). does anyone have an example they can share?

    thanks a million, in advance. +1

  • So did you ever manage to find a top-down terrain generator or to make one?

  • nope, i did not...in the end, i abandoned the project to work on another game that i'm almost finished on.

  • You have to make an isometric terrain sprite with a bunch of frames of identical size/shape and with common borders (such that they can be tiled randomly without odd graphics bugs), then use something like rex_board & rex_SquareTx (in isometric mode) to place randomly selected frames of that sprite at each location.

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  • didn't make this before, but if it's not isometric view, I would use for e.g. arrays

    https://www.scirra.com/tutorials/307/ar ... ers/page-4

    1.) set size of array

    2.) fill array with random numbers

    3.) read arrays and transform it (e.g. 1-> water, 2-> land, 3-> mountain, 4-> city)

    you can also make some fine adjustment:

    e.g. when more 25% of array is water, then run again random filling

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