edwardr's Forum Posts

    Sethmaster: a good programmer is a good organizer

    I tested the blueprint design and it's easier to follow your Programm routines, check for variables or the subprograms/variables/functions are connected. It's not a solution for everything but it helps to get a quick overview and reduce the time for checking into your notes

    3D: I think that when construct becomes 3D, the programming become much more complicated and all the newbies won't be able to use it. Also it will increase the price of the software, which will reduce the users and the activity of this forum. But a 2.5D or isometric view would be nice

    I don't think so, but I'm not 100% sure. It's not the technical, it's the keeping the overview which was (for me) a big problem.

    I tried some sort of a tycoon game, which I gave up, because I lost the overview. I used groups, functions and sheets, but when you have to print pages, write additional notes for each variable and check if you linked them together, then you spent more time checking and comparing instead of programing. When you have a lot of background calculation and a database then this becomes a nightmare.

    It's like brainstorming. The Autodesk/UE4 design allows you some kind of sorting and with the lines you see immediately the connections. In C2 I had to open the main program sheet, check if the function is called, open the sheet with the functions, go to the group of functions (e.g. Time calculations), search for the functions (time + money) and look within the functions for the right variables.

    For simple tasks shoot, hit the target, add points the event sheets are enough, but when you have functions like upgrade player weapons, shields, change the AI Enemy strange according to the player strength,... good luck (it's possible, but not easy)

    kind of ... buildbox also has it and another one (but I forgot the name)

    C-7 is correct preview images are not necessary and just starts new discussion like: why, i don't like it, change it,....

    I hope that the big upgrade is coming this year, because for my next project it will be to difficult to use C2, because I will lose the overview or reach its limits. (I know I can use groups, functions,... , but there are easier ways)

    e.g. http://www.autodesk.com/products/stingr ... llery-view

    User-friendly scripting tools

    especial: 0:35

  • isometric view: is possible, but not easy. I think the most of the C2 users gave up, because this is too complicate.

    for 2.5D or 3D you have to look for another software: buildbox has a video in YouTube with a isometric sample (but I have no idea how it works) but games like the screenshot you posted is made with unity3d, autodesk stingray or another high professional game engine.

    no problem,

    beside I found that in Kickstarter

    https://www.kickstarter.com/projects/ri ... nav_search

    As you can see tycoon games and pseudo 2.5D is possible, but for sure it wasn't easy to keep the overview and need a lot of coding/testing.

    Hi,

    Back again

    I think that Construct2 is still one of the best game developer program I have tested or own, but .... it's slighty outdated.

    Construct2 is around 7-8 years old and in some points you recognize that some commands are added later or updated. Also the interface is outdated. Don't get me wrong, technical it's up to date, but compared to some other software some parts are missing or are easier to "use". Still if you want to make a simple 2D game this is the software you need (e.g. Angry Birds - technical there is not much to do (just pull the bird), but with a lot of levels). If you want to make more RGB, isometric view (2.5D), a lot of calculation with several database this will be very difficult.

    A new version is becoming more and more necessary, especial when the competition doesn't sleep.

    I tested and compared some other software, maybe some of you are interested in my personal opinion (only interface, no pricing)

    Construct2: still good, but has it's limitation, which is also good, because it overstretch beginners.

    BuildBox2: very similar to construct2, but newer. I like the node menu editor. Also there are some tutorials which shows that it can handle isometric views.

    Sparks: in alpha phase

    Gamemaker: is also getting older around 5-6 years. It has similar limitation like construct2, but offers more programming. You shouldn't be a newbie. I think it is more used by very small teams or experts. Has some more successful games than construct2.

    Unity3D: want a 3D game? No problem. With this games you can really program high class games. Is it for beginners: hell, no!!! I think when you can really handle this program, you will be hired by any studio. But I also saw some simple 2D games, programed with unity3d - I have no idea why they did it...

    Autodesk Stingray: a very new 3D game developing program. I didn't tested it yet, but it's a mixture of 3/4 Unity3D and 1/4 Construct2/BuildBox2. So programing becomes much easier, but still you need 3D modelling experience.

    Construct3: I hope that some parts becomes easier: especial 2.5D view (isometric) and databases. also the node menu editor from buildbox2 (which is also like Microsoft Access database programing) is very nice. Right now if you want to program a simple version like "Clash of clans" you need Unity3D. Maybe Construct3 can make it easier, so you can program something similar (just the gameplay except the network, coin/cash system, multiplayer, server/country up/downloads, ... - if you want to do this you need Unity3D and a lot of $$$)

  • ok, I'm coming closer. I found a mistake and corrected it. Now it makes a loop and search the specific datas, but it loops endless... ???

    I updated the sample: http://1drv.ms/1O7unzm

  • It's me again <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    I just need a small re-thinking or tips to reduce some programing. It's working but it's really "dirty" and I'm not so happy about it and maybe it will get complicated if I make some changes in the future

    Situation:

    I have several databases, which stands for each research category and in each database there are several upgrades with their specific requirements. So if you click an Overview-Icon the specific database will be loaded, the actual upgrade level will be shown and you can research the next level.

    Database - Weapon
    new Object at root@
    Set Current Path to rootjfz@1
    Set "1st Upgrade" at current@"Text"
    Set 100 at current@"Time"
    Set 400 at current@"Price"
    Set "Image1" at current@"Image"
    
    Set Current Path to rootjfz@2
    Set "2st Upgrade" at current@"Text"
    Set 120 at current@"Time"
    Set 420 at current@"Price"
    Set "Image2" at current@"Image"[/[/code:2353rp54]
    
    [b]This works, BUT... [/b]
    for each category I have to copy the programming but with other database-name and then I also have so many json files. 
    a simple version: [url=http://1drv.ms/1O7unzm]http://1drv.ms/1O7unzm[/url]
    [b]
    Is there a possibility to reduce it in one database? [/b]
    When I click an image, I pass with function() the parameters, so I need just one programming and one database. I need something like an over-root? (The root name should be a number, so I just can add or substract by 1 and jump so through the level)
    
    e.g. 
    Weapon_Json.value(0,1,"Description")  -> All_Json.Value("Weapon",1,"Description")
    (in Detail: 
    All_Json.Value(Function.Param(0),Variable1,"Description")     function.param(0) stands for the Paramater which is passed trough and variable1 the current level (e.g.))
  • didn't make this before, but if it's not isometric view, I would use for e.g. arrays

    https://www.scirra.com/tutorials/307/ar ... ers/page-4

    1.) set size of array

    2.) fill array with random numbers

    3.) read arrays and transform it (e.g. 1-> water, 2-> land, 3-> mountain, 4-> city)

    you can also make some fine adjustment:

    e.g. when more 25% of array is water, then run again random filling

  • why don't you test it?

    if bg is always updated (e.g. every tick) then yes. it it's triggered just once, no

  • is it in a Group, is it active?

  • ok, I have a small problem:

    When I first time add a new line, 2 were added: 0 - 0 - 0 and e.g. 2-12-13. After that it works just fine and add every time just one line.

    So i tried to set the size (set size weight 3, height 1, deep 0), but then it enters 0-0-0.

    Has anybody experience with my problem?

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  • Hi,

    ok all mistakes corrected and now it's working like I wanted

    Description:

    2D-Array, a new Y-line will be created, the oldest value will be shown and if accepted, it will be deleted

    http://1drv.ms/1UNA6yt

    RamPackWooble Version - (Thank you for your sample/help)

    1D-Array, new X-Variable will be created, the newest value will be deleted

    https://goo.gl/wQW4KI

  • I hope this will come back again, because all the samples programming saved on an extern Server will be lost with time.

    (e.g. I posted the URL of a sample, but I'm sure that I won't keep it for several months)