hyem's Forum Posts

  • bartaluyn,

    Thank you for your post and your help. I've solved this situation using the tween behavior. Thank you again for your help.

  • great thanks for the tween example; i appreciate it.

  • BaconSwagg

    You've pointed me in the right direction. i have the 3rd party lite tween behavior/plugin for Construct 2 and will go back to the drawing board to see if i can use that to replicate what you have. Your example is exactly what i want, just dont know how to do it.

    maybe with the 3rd party lite tween behavior/plugin i will be able to close the loop.

    Thanks for pointing me in the right direction.

  • BaconSwagg

    sorry but not working. i downloaded the file and you've suggested. and it creates a help.c3p file which Construct 2 does not recognize. if i extract the c3p file into its components (images and json files) Construct still cannot open/import any files.

    sorry but i am not able to view any of the files.

  • BaconSwagg,

    i went to your link and there are no capx there just a lot of png and json files. how do i import them into Construct 2?

  • Hello Everyone:

    I want to replicate the mine-cart bounce effect in the Construct Arcade game Hyper Miner. The cart comes onto the screen, bounces off of an obstacle and goes back a bit, and then goes starts going back in its original direction...again bouncing a little bit each time it hits the obstacle, before gradually coming to a full stop.

    I tried the bullet, physics, and the 8 direction (with velocity) behaviors but with no luck.

    The bullet bounce off of solid makes it go back at at angle (like a ricochet) but not bounce straight back.

    I was not able to get physics to work with force nor with impulse (maybe i'm missing something).

    The old discussions in the forums regarding "bounce" or "bounciness" all have links to files that i cannot get (404 errors).

    Can anyone help with a CAPX example of 1 object bouncing off of another and coming to a stop, like in Hyper Miner?

    Thank you.

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  • just downloaded and installed r269 and it closes itself when importing sprite [sprite sheet]. its crazy, keeps closing with every other sprite imported.

    Tagged:

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  • Reuben,

    Is there anyway i can impose on you to kindly make/post a capx that replicates the Atari centipede movement. Naturally, not looking for a full game capx, ONLY the centipede logic [1] moving / changing directions, and [2] the all too difficult breaking into different /independent formations once the middle link is hit.

    thank you kindly.

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  • Is there any way you can [1] share the capx to the centipede game or [2] the capx portion of the centipede movement or [3] post a tutorial on how you created the centipede movements? i would love to know the most straight forward/efficient way of making them move, change directions, and once hit break into different formations.

    please advise, thank you kindly.

  • Although there is no information on the official AtariBox web site (just an email link for developers), i received an email from them on how to submit indie games for their upcoming device.

    Per their email, if you go to their official page on indiegogo, there is submission details (about half way down the page).

    QUESTION: As Atari is getting closer to its release date, can anyone at Scirra share plans on porting and/or publishing C2 games on the Atari platform? Has Scirra been working with Atari folks in this regard?

  • i like the idea of the humans being trapped between 2 different enemies, each at war with one another and killing the humans if/when they find them....like alien vs predator movie.

    how about introducing the concept of the each faction being able to flip someone from the other side (ie, an alien joining the humans and fighting with them); and also hidden identity (someone on your team is really a double agent spy from another faction).

  • sean080

    thanks a million for sharing your technique with me that was wonderful of you. i'll play around with it and if i come up with a technique of doing it without the invisible sprite, i'll share it with you.

    I've been also thinking of your game and came up with some ideas (just a few humble suggestions, per your initial post):

    1- how about making some rooms dark, so the player has to get a flashlight and their visibility is limited to immediately before them.

    2- what about environmental dangers, like security cameras that should be shot from a distance and not walk into their line of sight (otherwise tons of enemies decent on you)

    3- i love the idea of your ninja teleporting enemy...keep that for sure, and expand on it.

    ok, i have to take off now, if i come up with any tweaks to your code above, i'll share them with you asap. good luck in building the additional levels to your game, i'm sure it will be an awesome game...cannot wait to play it.

  • outstanding start for the game, i like the attention to the smallest details. if you dont mind me asking, how did you do the empty cartridges flying out from the player? are you using the bullet behavior for them with different angles/distance traveled to get them to litter around the player? do you mind explaining how achieved that fx?

    your idea for the enemies and the progression is well thought, just a thought: you mentioned an "elite" enemy type and weapon upgrades for the player...just a humble suggestion...balance the player weapon upgrades with the enemy abilities, so that the game doesnt loose its current edge...it doesnt become too easy (weapons are too powerful) or too hard (enemies are insanely difficult). just a simple suggestion, for what its worth.