guys please help:
how do i use collision detection to kill the player if he gets trapped between two blocks...and only if trapped between them.
in another works, if player is jumping and a block hits him from the top, the block wont kill him but move him down, if the player doesnt get out of the way and eventually there's no where to go (ie., the player has gotten trapped between the falling block and the one stationary block underneath him), then and only then he dies.
please help, i am making a platform game with falling bolders and want to get this to work but it doesnt