heyguy's Forum Posts

  • Looks like a good deal! I'll probably pick up the bundle for Environment Station Alpha and Oniken. I considered picking up the Game Maker bundle last time but it seemed like a waste for me, especially when none of the games interested me. I've pretty much chosen C2 as my number one main squeeze for game development, regardless if its the best choice or not. It was a monetary decision for me since it seemed like the best deal. It seemed easiest to use compared to all game maker programs too but that's probably subjective.

    I like these game design bundles Humble Bundle is doing though. I've picked up products like sprite lamp, pro motion and spriter through previous bundles. Also got a 1 year trial to Stencyl but never used it. I hope they put out other bundles in the future with great game dev software licenses. That's what I really want.

    So this "Install Creator". Would it be useful for anyone using C2?

  • Would really love some new episodes of the podcast!

    Saw this post earlier.

    It'd be great if you guys could get the creator of the game to talk a little about the game dev process, advertising and anything else he/she and you guys want to talk about!

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  • Not sure I understand. You bought a game which is not responsive? Do you mean a game template from the store? If that's what you mean, you download the file, unzip it and just open up the capx in the folder.

  • I'm sure it's doable with C2. Sounds like a lot of work though. And none of what you said sounds easy to me but I'm only a beginner. I don't know any games similar to Reigns or Kings of Dragon Pass made with C2. That Dragon Pass game sort of reminds me of Aviary Attorney though, a game made with C2.

    http://store.steampowered.com/app/384630/

    Totally different genres but both games have lots of text, dialogue, still artwork ,etc. Not really sure what kind of game Reigns is. PixelPower makes a good point. If you don't have any experience with C2, making your dream game might be a little overwhelming. Making a couple of smaller games will get your ready for your big game.

  • goodwin88 What calebbennetts said. I was trying to figure out a way to create a simple inventory without an array and found this capx tutorial on the tutorials page.

    https://www.dropbox.com/s/twzg0hlwlnbv5 ... .capx?dl=0

    My system is basically inspired by that one. It uses "I" and the instance variable of the sprite to set the the correct animation frame (correct weapon item).

  • R0J0hound Whoa, awesome example. So simple too! Thanks!

  • MatheusCastellar Thanks so much guys! Such a simple mistake, I should have caught that! I really appreciate it!

  • There's this video on C2 video tutorials forum page. It's a hearthstone type game.

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    Here's the video tutorials page.

    c2-academy-tutorial-videos_t124551

    There are also these tutorials on the site. They look good! I don't know much about multiplayer but I'm sure it's possible

    https://www.scirra.com/tutorials/280/cr ... match-game

    https://www.scirra.com/tutorials/1393/m ... e-tutorial

  • Here's a capx example of another similar way. Found it searching the forums a while back.

    https://www.dropbox.com/s/e40w0amynjfmd ... .capx?dl=0

  • Hey all. Found some elevator examples on the forums and I'm trying to incorporate them into my prototype. I'm having some issues though. My elevator works ok but get stuck on "level 2". It's won't go down to the "level 1" from "level 2". I also want the elevator to only work when the player is standing on it and I can't figure out how to get that to work. I can't figure out the correct overlap Y number I think. Can anyone help me with these two issues? Thanks!

    https://www.dropbox.com/s/1ovi4h8tnb8a6 ... .capx?dl=0

    Right now, I have the elevator being activated when it's been collided with. Obviously that's not working as intended. I want the elevator to only work when it's being stood on. Use the buttons on the side to work the elevator. Been stuck on this issue for a few days. Any help would be appreciated.

  • Take a look at this tutorial.

    https://www.scirra.com/tutorials/1026/ceiling-walk

  • If you use the search function and look up "hook shot", "swing", "grappling hook" ,"castlevania", "bionic commando" and stuff like that, you can find a couple of different topics with swing examples. Here's one for C2.

    If you're willing to download Construct Classic, here's another example of an actual whip attack and swing using some Castlevania sprites.

  • Wow! This is amazing stuff! Thanks so much Gigatron! I'm going to look into some of this JavaScript 3D stuff. It's too much for me to really wrap my head around right now since I'm only working on my first game but it's all really amazing stuff. I only have basic knowledge of JavaScript.

    Your Outrun plugin is really stunning though! I'm going to dig into it and mess with it. It's crazy C2 can do things like this! I thought it was only strictly a 2D engine. Have you tried making a simple and fun mobile game with this? Anyway, thank you for all the plugins and effects you've made for C2!

  • http://www.pixelprospector.com/graphics-programs/

    I prefer GraphicsGale and Photoshop for pixel art. GraphicsGale has a free and paid version. The paid version is worth due to the nice animation tools but the interface feels a little weird overall. It's a really good program but there might be better stuff out there for free. Not everyone has access to Photoshop. Krita is supposed to be an amazing open source alternative though I haven't fully played with it.

  • Hey all. Hope this question makes sense. I had a little idea for a "pseudo" pseudo 3D infinite racer type game. The idea was to use animation clips to simulate 3D movement throughout a track. I'm using sloppily edited Rad Racer 2 art for now.

    I'm having trouble linking each "road state" or road segment together. Here's a capx example. I want the game to start from state 0(start), go to 1(drive straight), go to 2(turn right, road animation turns from straight to right), go to 3(animation loops driving right), then go back to 1. Just a quick simplebut I can't get it to work. My turn right animation doesn't play once, it plays mulitple times and drive right doesn't even play.

    I was directed to an actual Outrun plug in so I'm going to explore that but I'm curious how I can get my animations system to "link" correctly.

    https://www.dropbox.com/s/e99fhiu870ccp ... .capx?dl=0