Thanks so much for the help Tekniko! You explaining the steps really helped! So I'm beginning with a zip line type effect for now. Barrel effect will come after. I've run into some issues creating this though. Gifs and Capx included. A,D, space to control.
I'm experimenting with two different ways of creating the zip line effect. One way is a Pin/UnPin and the other by setting the position of the player to the zipline Every Tick. I can't get this second way to work properly. The player disappears during the "ride" from a to b. Can I fix this?
Set Pos Every Tick
PIN
Also, I'm confusing myself trying to make this thing go in reverse. I need the player to be able to move back and forth on the zip line. This is breaking for me. It works on the pin/unpin version but it goes crazy. It flips my player collision upside down. I know what I'm doing wrong in the Set Position Every Tick version but I'm not sure how to get around it. I'm creating some sort of infinite loop before even using the zip line causing it to move by itself.
Anyway, am I laying out the code correctly for this in general? Should I be using more functions? I want it to look like my character is actually hanging on to the bottom of the "zipline" with his hand. I guess I'd have to create some sort of extra sprite overlapper that spawns on my player's hand during a jump so I can check if it overlaps with the zip line? If the player's hand overlaps with the zipline, then set the player sprite to certain image point and begin the ride?
https://www.dropbox.com/s/r3p8ic5kcuij8 ... .capx?dl=0
edit: i thought what might have been making my collision weird was the -180 bullet angle of motion but even when set to 180, my player's collision still gets flipped/reversed/trippy