Headbang Games's Forum Posts

  • cranberrygame The google game services leaderboards have the option to send back the user placement in every leaderboard, so you can notify them when they lose their place to someone else, this is a very engaging feature to have, do you think you can add it to your plugin?

    Thank You.

  • Play my new C2 game - Squidish - for free in Google play.

    https://play.google.com/store/apps/details?id=com.am.squidish

    Trailer on Youtube:

  • Don't you ever wonder how much time you really worked on some of your project (if you're not on the clock that is)?

    I think the capx file should have a record of the time it's been used.

    Nothing too fancy, no in depth logs are required, just a simple event

    every 1 seconds

    add 1 to time

  • warville Is it possible to start an endless recording without presetting the length?

  • juduncan You can add to the end of your url a question mark with a random number for requesting the file again from the same link and disregarding the cache, example.

  • Well i had a an old version of moveto, now it works fine, thanks!

  • You can see the starting point from the line, it happens when i click in a straight line through a wall

  • Nice concept, but i would still use the walking of the pathfinding, because i have events set for speed and animation by angle and on arrive for the pathfinding.

    I do use moveto on the object when i am playing different animations, like climbing, jumping, etc.

    I will have to dig into your capx a little, there are some conditions when the nodes are not selected correctly:

    [attachment=2:1q96um5n][/attachment:1q96um5n]

    [attachment=1:1q96um5n][/attachment:1q96um5n]

    [attachment=0:1q96um5n][/attachment:1q96um5n]

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  • Yes the videos and screenshots are from gameplay from a C2 version of the game (previously used WME).

  • Yeah you're right, a friend of mine had an idea i might try:

    1. find path and take points x,y on the first node.

    2. find closest point available to this point in the 3-4 neighbor straight lines, find path to this point and walk it.

    3. find path to final destination again and go back to step 1, until you reach the destination.

    It's a little crooked but it will do the trick, i am still looking for a more elegant way to do this.

    Ashley any ideas?

  • Yeah i already did that, just wanted to know if it has any benefits.

    It looked like it was working well on your example, but then i noticed you're just setting the animation and that's what i am already doing, but the pathfinding moving angle can still return different angles in between and move in that angle.

  • shinkan, That's great!!! thank you very much!

    Is there any reason you're using another pinned sprite and not putting the pathfinding on the player itself?

  • Firstly, yes pathfinding is necessary not just for walkable areas, but also for shortest route to destination, how else would you do it?

    I already set the animation using the pathfinding moving angle, but i want to limit the movement itself to just 8 directions, angles 0,45,90 etc, because i only have 8 animations in 8 angles and if the angle of the animation is 45 and the movement angle is 35 it looks bad.

  • shinkan Thanks man, i did run into one problem i haven't fixed yet, though i didn't quite gave up on it yet, i need to limit pathfinding to only 8 directions, do you think you can help with that?

  • Hi everybody and especially those point and click die hard fans out there!

    I am working on a remake for Indiana Jones and the Fate of Atlantis all done in C2, going great so far!

    I made a website also using C2 with a signup petition to help us voice our demand for this remake to be approved by Disney/Lucasfilm, please help us by signing the petition, it really means a lot to us, thanks!

    http://indiana-jones-and-the-fate-of-at ... ition.com/