Hi everyone and dear mr. Ashely
I am working on remake for the classic adventure game, Indiana Jones and the Fate of Atlantis with a group of very talented guys, we currently in contact with Disney and working on a demo to send over.
We started working on IJFOA using WinterMute Engine and recently since i am also working on my own adventure game in C2 we switched production to C2, everything works and looks great we just have one small issue.
We are creating live shadows by drawing a flipped, skewed, with blur and tint effects duplicated instance of our actor into a paster object, all the animation were auto-cropped using C2 (there are a lot of animation and frames)
Now when i am previewing the project the shadows looks fine but after exporting when drawing the image skewed into the paster it looks like the images are cropped on the edges, i tried adding additional space around the image and it fixed it, the problem is there are thousands of frames to go through and no easy or efficient way of doing that and maintaining the previous image point location, my question is if it possible for you to add a button for expand spacing, something that can be done on all the frames like the cropping works, or even better allow the user to add an offest px number when cropping, i am guessing that even if it is possible it's not something that would happen instantly so i appreciate it if anyone has another solution to offer me.
Here are photos of preview vs export:
[attachment=1:6hbfw7ej][/attachment:6hbfw7ej]
[attachment=0:6hbfw7ej][/attachment:6hbfw7ej]
Thank You!