Headbang Games's Forum Posts

  • Unfortunately the steam controller doesn't really work with things outside of steam big picture mode. There are some workarounds to make it partially work and I am hoping that will change in the future because I love the controller. Outside of big picture mode you do still have mouse control so if its a mouse only style game you could use it.

    So it arrived and it appears that it also functions as a keyboard and not just mouse, so I can move with the analog and use the buttons by mapping them to keyboard keys.

    For most games that's enough, even more it's a little better because I also have control over the mouse and a builtin virtual keyboard, so I can pretty much do everything with one controlling device, the only downside I can think of is that you don't get to use the sensitivity of the analog, but that's a feature you don't always want or need to use.

  • You can also pin everything to an anchor object and move it, won't do any different to performance, but will be easier to maintain and animate.

  • Oh cool!

  • Well that's a shame, too bad they don't mention it anywhere on the product's page, should have done some more digging

  • How is this any different from spriter?

  • Unfortunately the steam controller doesn't really work with things outside of steam big picture mode. There are some workarounds to make it partially work and I am hoping that will change in the future because I love the controller. Outside of big picture mode you do still have mouse control so if its a mouse only style game you could use it.

    Really, do you mean I can't use even on native window games?

  • Yes I did, for the xbox, but I don't think it was C2 or browser related, my receiver was not functioning well with the latest driver and I read somewhere that reverting it to the older version from 2009 (official builtin in windows, no download required) fixes it and it did.

    The ps2 controller works fine without any special requirements.

  • I am working with a wireless xbox360 and a ps2 wired with an adapter, both works good.

  • Just order myself a Steam controller, looks pretty cool!

    http://www.amazon.com/gp/product/B016KB ... ailpages00

    Does anyone know if it's supported in the browser gamepad API?

  • Yeah, looks good now!

    There is a little bug, when the player is on the sine platform, the platform's top plane disappear.

  • Nice!!!

    You should rotate the angle when the camera moves and not when pressing the keys/character is moving, if the character is at the edge and he's moving right and left, the blocks should not tilt while the camera is still.

  • Cool thanks!

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  • Is there some way to get the X,Y of the collision points between two objects?

  • Yeah, that's one way to do it, but it's a nightmare to read in debug, I usually use strings with token to read data, but not maintain it in realtime.

  • I manage realtime gameplay, cameras, UI, animation, etc with globals, I use dictionary to save settings and states, so it's easier to store and read again and do some for each when checking multiple objects states.