I'm glad you like it...
Another last update include X,Y,Z and All Face for cubes.
X= face mean left/Right Face others are empty
Y= face mean Top/Bottm face others are empty
Z= face mean Near and Far face in Z axis .. hope you understand other faces are empty.
All face= All faces are filled by texture.
Debug mode.. if you set to 1 the empty space around cube is filled by Yellow. This is usefull when you set X face and the cube
become invisible in editor.
At start I did not know that this will have some powerfull possibility.
** Important this shader is just for visual, The mysterious Vtex is the screen of each Sprite, this is the reason why we set Zoom factor to -6.5 for example. Consider each block like a screen and inside this screen the result of FX.
So in Editor ... set snap to grid to 4x4 and show grid.. make zoom for transposing correctly boxes.
for collision you know you must add invisible SOLID block over each Cubes..
Last live demo; with face texturing boxes.
http://gigatron3k.free.fr/html5/C2/3d8
the .capx ; download it after fx file installation.
http://gigatron3k.free.fr/html5/C2/FX/cubeface.capx
The latest version of this fx in .rar format: http://gigatron3k.free.fr/html5/C2/FX/25dplatformfx.rar
Have fun