Is there some way to get the X,Y of the collision points between two objects?
Yeah, that's one way to do it, but it's a nightmare to read in debug, I usually use strings with token to read data, but not maintain it in realtime.
I manage realtime gameplay, cameras, UI, animation, etc with globals, I use dictionary to save settings and states, so it's easier to store and read again and do some for each when checking multiple objects states.
Hi guys, a quick question, which of the following do you like more?
Oh
Well it was already a tiled water image, I add the noise to add the cool waves effect so it won't look static.
Maybe I'll just make an animated tile.
Btw I didn't notice any performance issues with the effect.
Thanks anyways for trying!
Thanks for trying!
I am not sure what you mean, the effect is already applied on a tile background object, but it doesn't really matter what's on the image since the effect redraws on it.
chrisbrobs is it possible to add X,Y offset so I can control it myself?
Very cool stuff dude!
chrisbrobs
Sure, take a look at this video
https://youtu.be/VlMak6mUkwc
When the screen scrolls, it looks like the effect stays in place, like it's rendered on a 0,0 parallax window on top, instead of moving with the camera.
The official audio plugin has a builtin analyzer, you add it to an audio tag, then you can get the rms/peak/frequency of the audio.
https://www.scirra.com/manual/109/audio
Is it possible to sync the effect rendering with a layer parallax position?
So scrolling won't affect how the effect is rendered.
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Just add another family to check collision with
on drop family1
family1 overlaps family2
family1 - do action
family2 - do action
You might still want to touch an object that you don't won't colliding with other objects, if it was blocked automatically you couldn't do that, there is a condition you can add to your events "object collision enabled".
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