Yeah, looks good now!
There is a little bug, when the player is on the sine platform, the platform's top plane disappear.
Nice!!!
You should rotate the angle when the camera moves and not when pressing the keys/character is moving, if the character is at the edge and he's moving right and left, the blocks should not tilt while the camera is still.
Cool thanks!
Is there some way to get the X,Y of the collision points between two objects?
Yeah, that's one way to do it, but it's a nightmare to read in debug, I usually use strings with token to read data, but not maintain it in realtime.
I manage realtime gameplay, cameras, UI, animation, etc with globals, I use dictionary to save settings and states, so it's easier to store and read again and do some for each when checking multiple objects states.
Hi guys, a quick question, which of the following do you like more?
Oh
Well it was already a tiled water image, I add the noise to add the cool waves effect so it won't look static.
Maybe I'll just make an animated tile.
Btw I didn't notice any performance issues with the effect.
Thanks anyways for trying!
Thanks for trying!
I am not sure what you mean, the effect is already applied on a tile background object, but it doesn't really matter what's on the image since the effect redraws on it.
chrisbrobs is it possible to add X,Y offset so I can control it myself?
Very cool stuff dude!
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chrisbrobs
Sure, take a look at this video
https://youtu.be/VlMak6mUkwc
When the screen scrolls, it looks like the effect stays in place, like it's rendered on a 0,0 parallax window on top, instead of moving with the camera.
The official audio plugin has a builtin analyzer, you add it to an audio tag, then you can get the rms/peak/frequency of the audio.
https://www.scirra.com/manual/109/audio
Is it possible to sync the effect rendering with a layer parallax position?
So scrolling won't affect how the effect is rendered.
Hi everybody,
I made a new promo video and opened up a steam greenlight page, If you enjoyed the demo and you want to see more of this game, please help and support us by voting the game up, we would really appreciate it!
http://steamcommunity.com/sharedfiles/filedetails/?id=613608428