Hayes2D's Forum Posts

  • It is toggled on by default but here's the control list from the itch.io page:

    Controls

    Touch/Mouse:

    Move: Hold left/mid/right

    Magnet Toggle: Tap ScrapBot

    Keyboard:

    Move: WASD

    Magnet Toggle: Space

    Gamepad:

    Move: Left analogue stick

    Magnet Toggle: A

    I'll probably have to add something about the magnet toggle in the dialogue. I was just hoping to avoid it until it was required so I don't overwhelm the player with tutorial text. Maybe my best bet is to disable the toggle until a more appropriate time. What do you think?

  • V0.021

    • Level 2 is now completely playable!
    • Added level complete dialogue to level 1 and 2
    • Added new dialogue triggers
    • Fixed camera zoom
    • Slowed camera fade
    • Minor tweaks to level 1

    I'm trying to keep everything nicely on the difficulty curve so If you find anything progressing at the wrong pace please do let me know.

  • Small update today, you can now use the menu's with gamepad and keyboard!

  • SuperScrapBot V0.018 out now!

    Following some much appreciated feedback I've:

    - Increased dialogue speed

    - Added skip/next buttons to dialogue

    - Increased magnet range

    - Made scrap sparkle

    - Trimmed dialogue

    - highlighted key parts of dialogue

  • Super ScrapBot is a game about a little magnetic robot. Use your magnetic hull to solve puzzles, beat bad guys and save the day!

    The game is still a work in progress so lots of feedback is incredibly appreciated!

    Check it out at: hayes2d.itch.io/superscrapbot

  • Here’s my process of moving from a mock-up to final assets that can scale to any screen size.

    Need an artist? Email

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  • Exploring styles and themes before settling on The Hidden Doubloon! A pirate themed memory puzzle game.

    If you need help finding that perfect look for your upcoming creation, get in touch at

  • Hi Folks, just a quick update to let you know we have an opening to take on more freelance work. If you need help finding the perfect look for your game send us an email to

  • Awesome work cant wait to see the next ones...

    tarek2 Thanks! Glad to hear that I have helped. Slowly working on the next episode though this one has been difficult to find the time for.

    Very good questions, to vaguely answer: Go as large as your target system specs can handle. When creating mock-ups I'll typically use the target screen size so for most desktop games 1920x1080 works however mobile/tablet is a completely different story as even the ratios can differ greatly.

    Another thing to consider specific to construct is finding the right canvas size for the assets.

    I'll should be able to answer all your questions over the next couple of episodes. However if you do have any more specific questions feel free to email me (contact info at ).

  • “A gauntlet and his shepherd”

    Finding the right style doesn’t always have to start with level concepts.

    Need to find the right look for your game?

  • Find out more about my design process with episode 3 of my art direction series.

    If you need help finding the right look for your game get in touch at rob@hayes2d.com

    https://youtu.be/xtIRmWJzWnY

  • Episode 3 is now live! In this episode, I take on all your feedback and work on adding it to the chosen concepts.

    As always, I love to hear your thoughts and questions!

    https://youtu.be/xtIRmWJzWnY

  • Some games can have an unlimited number of potential styles, working from concept to final assets I can help find the perfect look.

    Email

  • Here's what I made in those last two videos:

    If you need help finding the right look for your game get in touch at

  • It’s taking me a little longer than usual to find the time for editing and VO this week which has put a bit of a delay on episode 3. So to hopefully make up for this, here’s a preview of one of the mock-ups I’ve been working on for episode 4!