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Awesome work cant wait to see the next ones, Thanks for sharing with us, there are not many tutorials like this to create assets and characters for Games so keep it up the good work. can I recommend something that you can add on the tutorials, is something that we struggled at the beginning and we looked at hundreds of tutorials but none of them mention it, and is the most basic
Things like before you start the art:
What is the size of the canvas that you set are there any rules that you follow? depends on what you drawing? do you set the canvas size according to the game resolution where is gonna be placed? example the game is gonna be at 1920x1080 so do you set the canvas to that size or it doesn't matter
Can you zoom while you drawing to pint small parts or is not recommended because it breaks the art?
What is the recommended size for the stroke to draw so it doesn't break after once is placed into the Game?
How do you export them? and at wich size do you export them?
And also the same thing for drawing the characters do you draw them at the size that is gonna be shown in the Game or doesn't matter? I had a lot of problems using photoshop because when the art where done and placed into the game all the stroke it was pixeled it was so hard to find the proper rules to follow to avoid that until we switched to adobe illustrator, watched at almost all the paid and no paid tutorials on the internet none of them mention this so will be great if you can explain the base and fundamentals for this.
Also, +1 to what jobel wrote, I will be really interested in that too
[quote:12sczhy1]well I think tiled assets is good to go over, tilemaps and repeating backgrounds
Sorry for so many questions but is something that you cant find anywhere Thanks man