Hayes2D's Forum Posts

  • Latest build of Thumb Space is now available on TestFlight!

    We've added:

    • Relative controls, now you can place your thumb anywhere to move the ship!
    • Progressive difficulty, over time the endless onslaughting wave of drones will become tougher and harder to shoot down (particularly excited about this one).
    • Pause button, highly requested and surprisingly useful.
    • Locked ships now have an air of mystery too them.
    • home button on the game setup menu, now it's even easier to drop out of the action and make some quick changes to setting, browse the shop or check how your doing on the leaderboard!
    • performance improvements (all be it minor and ongoing)
    • bug fixes, I've had to remove the menu music due to a bug on ios8 but hopefully it will be back a couple of builds down the line.

    As I mentioned previously, we're intending this to be our last build before we launch. All feedback is still very much welcome! It might just be added to a post launch build instead.

    Good luck, Thumkind is relying on you!

  • rjblueskies mediadi Hey, sorry for the late reply. I've been putting my game Thumb Space through some rigorous testing (releasing very soon)

    Anyway, I ended up scrapping the cranberry plugin as the developer was a nightmare to contact even when offering a paid update. I'm now using the recently fixed plugin that ships native with construct 2 and as it goes it's passed through iTunes connect review so I'm fairly confident it works.

  • Available for work again

  • Thumb Space just hit TestFlight, get in touch if you're interested in helping out!

  • Trailer for my endless arcade SHMUP I've been working on for some time!

    We're also looking for beta testers, if you have an iOS device get in touch with your Testflight ID.

  • We're currently searching for beta testers. If you're interested and have an iPhone or iPad get in touch with your TestFlight ID and name. Thanks!

  • Currently available to take on more work.

  • Tutorial complete! Nothing too fancy, just a couple of interactive prompts when you first play.

    • Sounds and music is working!
    • Achievements implemented!
    • First in app purchase successfully tested!
    • App icons designed and implemented (thanks to twitter and tumblr for the suggestions)!

    Made some good progress this week, here's how the app icon turned out:

    Initial concepts

    Further iterations

    Final

    For the rest of today, I'll finish hooking up the remaining in app purchases. Then it's just the final polish and submission to apple!

  • haha fair play. I can make you a new one if you like. Send me an email/pm if your interested.

  • gyan333 I'm afraid not as most of these are owned by clients.

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  • Hi,

    I'm a 2D game artist with 4 years experience, and I'm currently available for freelance work.

    I have experience in:

    • Game art
    • Animation
    • UI/UX design
    • Concept art/illustration
    • Graphic design

    My portfolio can be found at: https://0hayes.carbonmade.com/

    If you have any questions please feel free to email me at: rhayes.art@gmail.com

    Thanks,

    Rob Hayes

  • In that case I shall have to check if it works in an older release of construct (a stable one for example). Hopefully pin down the cause for this.

    As the plugin is 3rd part a doubt it's really Ashley's place to work on a fix. Still waiting for cranberrygame 's response on the issue.

    Anybody else having an issue with "on purchase success" triggering in the cranberry iap plugin?

  • Think of it more like a grid. What your randomizing is a chosen cell in that grid. For example, randomize a round number from 0-10 then x it by 50. It would look something like this round(random(10))*50. That's if my maths is correct anyway.

  • If I remember correctly, it's not that it doesn't load, it's because music requires a touch gesture on the current layout to play. Unless it's already playing of course. It's sort of a bug, but more a workaround for a bigger bug.